The following post will outline some of my finding from a quick study of other redesigned and updated characters To help with the design process a quick comparative look at other popular and graphically improved characters was required. Mario and Snake were chosen because they are both very popular/Easily recognisable and…
AutopsySoldier: man... your attitude is what drives salaries down in entire industries. Ever wonder why musicians get like a 10% cut of their sales at best? Because you have two guys who can play guitar. One is highly skilled and soulful and wants a fair wage for the time and effort he has put into learning his craft, one…
Ugh, I'm a little embarassed to be posting this, but everyone has got to start somewhere right? This is my second model. Pictured is just the head. It is for a game mod based on the quake II engine. The head weighs 308 triangles. It is a self-prtrait of sorts. Unfort, the right left halves share UV coordinates (as if you…
Hello all. I've been working on this side project off and on in my spare time. I found the CAD data on GrabCAD, but the slide, fame, magazine release, spring, and grips all needed to be reworked to more accurately portray a ww2 German version. I'll be erasing the stamping that are already in the model and replace them in…
Ok so it has been a while since I added new models to check for feedback. I did a model of Rash from Battletoads a while back as a high poly for class, and I started going back to it and really disliking it, so I decided to start fresh and new, now I really feel it has come along much much better than before, let me know…
I've just started watching the show Level Up on Cartoon Network. It's a show about a group of kids who know a billionare game developer and the crazy shenanigans they get into. [ame=" https://www.youtube.com/watch?v=Yb7Zvcf0Oks"]Level Up - YouTube[/ame] It seems pretty interesting. There are funny moments here and there.…
That is true, it is not worse than putting horns on helmets in a game that's supposed to portray vikings. I'll give you that. I'm just saying it irks me. Every. Single. Time. I. See. It. (I'm a Dane and loosely interested in Norse history) It just makes me think "wow, these developers didn't even do their basic research."…
Hey nice variety of concepts you got here! Horde huh? i won't hold it against you :P I agree with Fenyce you need spend some more time developing the silhouettes if you want to more accurately portray the WoW style. Aim to hit those chunky shapes and curvy silhouettes. I made a super quick draw over on your concept, hope…
I get that it needs a story, but I don't really get how I would go about doing that. My intended point of reference was just that this is an axe someone has owned, probably kept in their garage and used to chop up wood. Im not sure how to really portray that in a texture. The damage shows it has been used. I found this…
making good progress! starting to look really awesome. But just as Fem Charles sed, add a few lights to hint at what is going on volume whise. Space above and below your scene. I can see that u added blue light but its mainly yellow light dominated. this is the other way around in your concept art. this changes the feeling…