Thank you for the kind words guys! Okay.. so I have been busy with a few projects but this one has been the primary one for the past few months. So the local art gallery was doing another show that I wanted to enter(this is number 3). The show theme is "Superheroes and Supervillains". I thought about this one long and hard…
Hey! I've been working on some wood textures. I want to start making some buildings, so I figured I would need wood anyway. I need to make them tilable, and they are still in a really rought state. Waht do you guys think? @Enexus Hey man I will make a tutorial of sorts, the prop I was going to use for it failed. And I…
Justin_Meisse: Awesome links, thank you for sharing. My original iteration of the grass texture was the mud texture with some grass rather randomly placed. This revealed some of the original mud texture below, but didn't come off 'green' enough to me in Unreal. I do like what Christopher Arnold did with his stuff, so I may…
Hey guys, Absolutely loving the baker in Marmoset3. It finally replaced Xnormal as my primary baking tool after years of trying out various others. I have a couple of minor issues with the way it currently exports albedo, spec and gloss maps to PSD at the moment, however. Currently, all maps are exported with a layer mask.…
Hey everyone ! I'm a complete noob on substance painter and I can't figure out how to do a simple thing. Here's my window : As you can see, I'm on a Paint Layer linked to a black mask layer. And I can't paint. I can't select any material (nor do I want to, I simply want the black/white thing) and I don't have any brush. It…
This stuff is pretty basic, but is a good introduction to working in layers, with a focus on simple geometric forms. Photoshop GIMP or Krita are all good software to use here. Start with a simple background color. Make a new layer and use a rectangular marquee tool to start making shapes. In Photoshop, we have the Stroke…
I've tried this in cryengine and couldn't make it work. Even disregarding IBL, the highlights wouldn't spread far enough through the scratches to achieve the effect in OP's picture. Would be cool to see if this can indeed be done in-engine without a specialized shader. You can see in the tutorial that he uses a layered…
Ok so what I do (and this might be bad but it worked fine) was to go to the corresponding material folder in DDO, then in Photoshop once you know where you are just create a new layer. It will appear in DDO in the right place. Name it correctly then paste the sticker/number/strip/whatever in to that layer. You will need to…
I personally feel like these could benefit from - interrupted highlights (try masking out the highlights on the bevel effects layers - also double up the highlight layer, set one to screen and the other to overlay and adjust opacities) - more irregular beveled edges (meaning the original shape you applied your bevel effect…
Hey GragGunslinger, thanks for the positive comments! Addressing the issues, I agree about the writing. I may try writing on an appropriate material, scanning it in and layering it onto the door that way, so that it looks more like 'real' writing. The walls aren't tileable yet. Based on my schedule I decided to try and lay…