Yep, natural pose all the way. 45 being half way between 0(arms at side) and 90(Tpose) It helps with stretching to NOT have joints compacted(Tpose) and to have them half way between what is normally the full range of motion. It stretches half way to one or the other extreme. It helps the modelers/sculptors define the…
Ain't nobody can control all my style. Ain't nobody. Everyone does have their own unique way of doing things, it often becomes recognizable, or a 'style'. That just happens and is not something I ever 'try to control'. I don't have one way of doing things. Realistic, stylized, hand painted? I'll adapt based on the project.…
I haven't read through the thread so someone might of already said this... * The damage to the AK seems excessive and inconsistent. The body of the gun is highly damaged, but the high traffic areas like the tip of the barrel, the clip, where the hands hold the gun. * I can't seem to figure out why the clip and other metal…
Hey kids, I'm super stuck with the composition of this Undertale fanart and I'm about to throw in the towel. I'd appreciate suggestions, critique, overpaints and probably also moral support, art is hard. (If this topic happens to be in the wrong place feel free to tell me right away and I'll try to fix it, I'm a newbie.)…
1-high and low poly should have the same siluet. objects view distance also matters. you want to avoid baking artifacts from objects thats closer to the camera. 2-biggest thing i learned was that there are multiple uv maps for a reason. you can uv map the same object for many different reasons. like adding extra details or…
My wife works with homeless and runaway teens down in hollywood through (LAYN) Los Angeles Youth Network (www.layn.org). By some coincidence the Heroes show decided that where she worked was a great place to film their latest episode. The show wanted to portray the house as a crackhouse and all the crew would say when…
This is looking really nice! The first thing that catches my eye is the lack of bounce lighting on her darker forms, which makes it hard to understand her pose, and thus hard to get a sense of what she's doing. Her right upper arm from elbow to shoulder is almost invisible. And her ribcage and upper leg have the same…
I tend to write a lot when I take notes, certainly not a literal novel, but enough to say it's a pretty fair assessment of typing on the device in general. I also wrote some long emails where grammar and accurate keystrokes were more important and it handled that very easily as well. When I had to type from it on my lap…
Hey FX-Mart, welcome aboard :) Not bad of a start there. Might want to focus more on her face. Female face is hard to get it right. (I'm still not getting it right !) The eyelids are too big. And there's really no intrude under an eye bag. If you touch the area right under your eyes, it's flat and smooth. Her features are…
Thanks guys, this is really good to know. Sorry for sounding so whiny. I do want to get into this industry so I will give Max another shot. Somewhat unrelated, but would it be wise then to have a max project as well as a maya project in my demo reel, to show that I can use both? I find it very hard to figure out the…