I just tried comparing both myself.. Maybe someone with more experience could comment on this.. but I think it's the roughness values that don't match, the current (non existing?) light setup inside ue4 compared to the one in 3do.. you got a nice rim light in there.. and maybe the sharpen effect
Hello, I am here once again to ask some feedback. It has been a few weeks and I made quite some changes. Besides that I also switched from Blender to Zbrush as my teacher recommended this to me. (And I am happy that I switched once I got somewhat used to the program) This is currently how my character looks like I mostly…