10k polys LowPoly 300k HighPoly UV maked in UVLayout in Marmoset:(standart settings) In Substance: (standart settings) UV's: Importing OBJ version of model to Marmoset lead to crush of program. What can i do?
My objects have subd's and pixar SubD's applied to them but when I export an obj or an fbx it only exports the control cage. How do I export the baked down SubDs as a mesh?
Hey guys, even when I check smoothing groups in the fbx dialog window 3dsmax still refuses to export the smoothing groups. Anyone run into this? I exports na obj instead and it worked fine
Hello all I exported a terrain mesh out of UDK as an obj to remove the thousands of non visible polys from the z axis on the four sides of height map. Is there a procedure to bring it back in to UDK ? cheers
convert to edit mesh, export as obj and reimport back into max? usually does the job to make everything triangles and piss me off. so this might work for ya!
Don't bother playing with it, buy a new HD install it and dump everything (jpeg, gif, avi, docs, *.obj) on it from the safe mode. Reformat the troublesome HD. Voila!
Render test using a highpoly character I made in ZBrush. I brought it in as a 35million poly mesh (OBJ) and rendered it in Keyshot. Can't wait for the 4R7 Keyshot bridge!