oh hell yesssss. nice to return to this one! on first glance i felt like, the calves worked better in the old version, felt more natural. front view works nice but back feels oddly shaped to me, very low hanging and symmetrical
no no, any help is appreciated. It's a pretty complex thing. [ame=" https://www.youtube.com/watch?v=zggG0wCD7yw"]UDK Ocean Material Download Knights: Spiral Islands - YouTube[/ame] Here's an example of what I mean. I downloaded this shader, but it doesn't seem to have some of the bells and whistles that are in the video,…
Ack, I was actually working on correcting some of that and hoping to swap the images before anyone noticed . Oo and there's a few new things to correct in your example. I've been filling up sketchbooks trying to get a better handle on faces lately. The feedback really helps a lot. I'll make some adjustments and reupload…
Hello, I have been working on this project for quite some time, and I really need some fresh eyes on it. I would be very thankful for any critique you can give me. I'll get started and put some of my personal critiques below. Personal Critiques: * Currently the layout of trees does not feel natural, The hills are…
Look at real clothes and make it more exotic... You are getting a hell of a lot of good feedback here man, but until you start thinking outside of the box and solving problems yourself you arent going to get anywhere. Most of an artists knowledge has to be inputted into your subconsious because there are too many things to…
Hi! I’m developing a small, win 95/retro styled VR mini-game collection called “Clownbytes VR Party”. The project includes 3 mini games: • bowling • shooting gallery • party-style VR interactions I’ve already created most of the 3D assets and gameplay concepts. I’m looking for a programmer experienced with Unity to help…
I just started with learning UV's and at least i'm getting used to the editor in max. My problem is that i don't know what's the best method is for certain forms, where stretching is ok, where you should straighten your UV's (i'm seeing people straighten their shells most of the time). This object is part of my gaslamp i'm…
Deformation! Loops around joints like knees and elbows will help that. And why the hell is the waist area so dense? And the little unnoticable loop around the top of the skirt, i mean who the hell will see it? And the socks could be just painted on too. And the sunglasses are way over the top in terms of polys used. Keep…
almighty, since that future (and Kaitlin) no longer exist, that means she ceased to ever exist on our timeline as well. Meaning Peter technically never met her... Damn time travel. I'm glad Sylar is back. But as rooster said, his motive is lacking a hell of a lot. It's simple, but weak. Peter might be able to heal Nathan,…