Render, with big polygons - one draw call on a 2048+ texture runs slower than a 512 texture with 100 draw calls ;) Well, in AS3 at least. On GPU platforms like Unity I have no idea. Up to 100 draw calls, the difference in performance is almost non existent. 500+ is where you start to see a very significant drop in…
I googled this, and all I found is an old script that wasn't updated for a while and doesn't work on newer versions of maya. Basically, what I want is to take this piece, for example: And evenly distribute vertices along the edge. This is just an example to show what I mean. I'll later export this one in zbrush and convert…
You can do something similar with Falloff, but your example on the left is made with a spotlight and GI. With Falloff you get more control, but a different look (dark around all edges of the model, except where the main light is hitting). This is done with a shadow casting spotlight above and to the right. A white surface…
At a glace the lighting needs a lot of work. It also looks like you could use a lot more variation in your textures; for example I see a lot of trim elements that share the same texture as the wall meshes they intersect with. The trim could be a different kind of stone than the walls - carved instead of blocked, for…
Very very cool! Really dig the cloth on the handle! Just a thought if you want to try it out. Perhaps instead of only blue. try shifting the cloth with other colors. Blue and purple for example. It depends on the style you are looking for though. You can also apply this to the other elements like the metal, for example add…
i always thought the main page was just gonna be a place to count polygons. example: Cube - 6 quad (12 triangles) Sphere - (depends, how many polygons in your sphere? 12.) 12 quad (24 triangles) then sometimes we could make mistakes and other people could correct them. Example: Cube - 6 quad (11 triangles) ^it's actually…
If you look at this example, the character has 5 materials, and it's created using layered material. https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/LayeredMaterials/ If performance is a concern, then obviously scale back on using any expensive shaders. For example, I remember there are 3 SSS functions.…
No, it's not. Most games aren't optimized for SLI yet, so you get only moderate frame rate boosts for the extra money you're spending. Instead of getting two 6600gts in SLI for example, you should get a 7900gt. Check out this page for an example: http://www.tomshardware.com/2005/05/24/vga_charts_vi/page8.html Two 6800gts…
You can use the same texture - I had the same issue a while back until I can across this post in this thread -http://www.polycount.com/forum/showthread.php?t=87797&page=2 - go to the 65th post and it does give a good example. I ended up changing the corner a bit more like the example with a rounded corner instead of the…
Thanks for the reply. I think I got the idea. I should skin each cloth separately with related bones of skeleton. Right? For example skin the pants with legs bones. But just in case is there any quicker way too? because I want to avoid skinning process because it is very hard and time consuming. Is it possible to extract…