Update 6/22/12 What's up guys, I've been messing with this project on and off for awhile now, and have finally got it far enough along that I decided to start a WIP thread. Although I enjoy modeling hard surface stuff at work, I don't consider myself very strong at creating my own sci-fi designs. Because of that, I wanted…
https://www.youtube.com/watch?v=2z6GunNKpSI Modeled a concept grenade by Wouter Gort. Wanted to see what you guys thought. Rendered in UE4. Added depth of field in After Effects from a Scene Depth Pass in Unreal. Also, did some color adjustments to the vial refractions in After Effects. Not completely satisfied with the…
Hi guys ! Here's some shots of a props from my upcoming UE 4 scene ! #project1988 You can find more screens in my Artstation : https://www.artstation.com/artwork/XymWl Hope you will like it ! Thanks !
Project name: Red Online (Offline) Brief description: - High fantasy action mmorpg aiming to break conventions and become a true "next gen" mmo. We take that stance from a design point of view, not a technical point of view. - Approx 5 Months in development, the story has been worked on for 2-3 years, as have the game…
Multi-Player Online Western FPS Team name: Scryer Games Project name: Wild West: Gunslingers & Outlaws Brief description: Wild West: Gunslingers & Outlaws is a Multi-Player Online Western First Person Shooter using the Torque Game Engine. Scryer Games is implementing some unique ideas such as Random placement of buildings,…
I really like the overall anatomical foundation you're having on her. But, some more or less minor crits: - The tibialis anterior muscle on her shin doesn't cover the tibia medially that much. Here are some examples I cropped from photos. Overpainted one with info, desaturated and adjusted brightness and contrast to pop…
Oh the irony. Also I looked through your posting history and couldn't find any art threads. Do you make art or have a portfolio that has gotten you a job? It's hard to tell. You might be a super badass artist or something, but you sure are making it hard for me to see your art. Speaking as someone who has done a lot of…
The entire alien Covenant spaceship had barely any hand painted things on it. I setuped the mari archive allowing texturing it without any brush strokes. The only ones we did was to apply all the stickers and some specific dirt / stains on certain modules at the end of production. Most of the movie it's bare mari…
you need to get rid of all those layer styled fonts. The effects look bad to say the least, and the chosen fonts are not selected well either. That also applies for non text things using layer styles. Those things all gotta go. Less is more. 2 different fonts, 3 maximum, and they have to fit together. Use a nice sans…
All the organic stuff in my environment is done! I replaced the expensive plant meshes I once had that had each individual leaf as a mesh, and replaced them with transparent plane geometry that takes each plant from 1,000 polys to about 10. HUGE difference, needless to say. So now, I don't have to skimp on the amount of…