Hi guys, I'm sure this has been covered before but I was wondering if there was a standalone mel or python script that does that automatically creates dynamic joints like the ones shown in this video: make joints dynamic using nCloth Bonus tools for 2015 are not out yet but I need a solution relatively quickly. Any help…
Extended nominations! We need your feedback. What was the best looking game of 2018? Which dev studio was the most awesome, sought-after place to work?? Who in the Polycount community was really awesome last year??? We want to hear from you, our community members! You are the backbone, the core, the root of all things…
Hello , I still have max 2011 and Iam having right now the limitation of 24 slots for materials , my scene would need to have at least 30 different material slots, how can I do to increase the little spheres with the material on ? thanks for any sugestion .
Here's my final entry for Retrogasm 2018- Chip Hazard from small soldiers.Thoroughly enjoyed working on this little guy, hope you guys like it! you can check more screenshot and marmoset viewer through my Art Station link: https://www.artstation.com/kidd555
There was such a specific issue when edit poly modifier code was updated with - i believe - Max 2013. This would effect old ( pre Max 2013 scenes ) when loaded in Max2013+ too i think . Usually Edit Poly modifiers should of course keep the edits intact ...
1) Obviously there's no standard texture resolution size and you should use which ever resolution gives you the best results. Having said that, does an 8k x 8k texture sound obscene for production quality renders? 8k doesn't look too bad at the distance those images below are at, but when I bring the camera closer, things…
So I found that the License.env file is supposed to be made in the files that maya created during installation in my root directory. So I followed the directions up to the last part in this link,…
I've fixed this before, but I can never seem to remember how. I'm rendering with Arnold 5, Maya 2018. When I render the shot out in Render view it looks fine. But when I save the image as a JPEG afterwards it looks black. I have 'color management' turned on as I render. Right is render view, left is what I get after saving…
Shader FX in 3ds Max 2015, when I use a Float node and compile the FX shader, the Material Editor refuses to allow negative values. It only allows zero or greater. Is there a checkbox I forgot to tick?