cool! somehow I image you can juggle and wear a jester's costume ;) seriously, as autocon said, there's lots of people with ideas. If your ideas are really great and you have a problem convincing studios, try smaller and work with an indie team. If you can't convince them, how will you convince people who run an actual…
Yay! It finally works!!! I setup the file with the proper codec settings in max's render options first and then rendered it out with my new code and it works! Its a pretty handy script for anyone wanting to batch render files to any type really. Just set up the options in the normal render settings in max, then make sure…
Hey everyone, I've just released the first trailer for my game Let Them Come. I'd love to hear your thoughts on anything regarding the game! New Website: http://www.let-them.com/ Watch on Youtube: [ame] https://www.youtube.com/watch?v=jV1GAf9V37Y[/ame] Thanks, Klemen
Hello, Today i started studing MASH for Maya. I quickly realized that my REPRO NODE dissapears after some time. When it does - the boxy icon in MASH editor changes to checkered icon as below. I saw one post about the issue but frankly I could not understand the workaround. Can somebody explain this to me? is it a bug? am I…
This is a really good looking fur! I was already familiar with the shell technique, but yours looks particularly good due the care in adjusting each shell maps and the height map usage. I gotta say I'm itching to recreate a few steps in your breakdown using Blender geonodes to automate them. 😂 Edit: I gave the node setup a…
He saw what he had created and knew . . . it was a MONSTER - dum dum dum Goals: 1. Create a useful Maya viewport shader with many functions and techniques to showcase a wide range of surface properties 2. Write a Shader with a compartmentalized structure that is easy to read and dissect for people learning to code. This…
Hey dudes, Attempting to learn this formidable program right now (Still a noob) and I was wondering if anyone could help me out. I want to add an emissive map to my model in UDK, and from what I have read emissive maps are most efficient when using an alternate set of UVs that emphasize what will be emitting light, and…
So, I just got an sample working 100% in both eyes. IDK when i'm gonna be able to record a good video, so I'm going to break-down in general the process behind it. First of all, just bend deformers if your going to animate in Maya work well just like the lattice deformer. I don't think you'll able to use strech/squash…
Would be cool if alignment and size space mode could check if you are painting in 3d viewport or 2d viewport and adjust accordingly. Tangent wrap/object for 3d, UV and texture for 2d.
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…