poopinmymouth's character tutorials are really good he has video tutorials that include moveable eyes and a moveable mouth. check it out www.poopinmymouth.com
There's Ed Harriss's website (http://www.edharriss.com/), and the large number of tutorials that come with XSI itself. Check www.xsibase.com should have tutorials also.
I remember seeing a tutorial where it's explained how to deform low poly by HP's uv's. The example was scarf modeling/baking. It was a great tutorial, but I can't find it anymore Thanks.
http://stephenjameson.com/tutorials/anisotropic-shader-for-hair/ was really hoping for something like that for maya, if anyone can point me to the right direction and tutorials it would be much apperciated
@poopipe Thanks for this suggestion, haven't tried ordered dither yet. I came across this effect before, but didn't know what it was called. I'm currently rendering the loops with Blender (Eevee), but I assume the approach is similar. I shall try it :+1: Edit: Here some results, following this Pixel Perfect Dithering…
Will pay yes, was hoping to spend $100-250 (not sure if thats a good deal or not could renegotiate if this is alot more work than that) 1 Model based off of Lu Bu from Dynasty Warriors with the potential for more models in the future.…
After doing some research into Noisemaker and the Surface palette I found out that unfortunately when you apply noise to your mesh it causes a lot of pinching on the edges of the mesh. Due to the amount of noise I am applying to my mesh to get the desired effect I am after it is pinching a lot of the polys around the edges…
You can't really ask for very specific tutorials like these (about triangles) for low poly modeling, since it's a artist to artist basis and there really isn't a standard you can look for, outside of learning the basics and creating your own stuff in the process. For example, the 3 finger setup is something old artists…
Whew, this editor is kickin' my arse right now, but at the same time I can see how you can really start sailing by once you figure everything out and get things kinda working how you want it to. There's certainly an accessibility price to pay for all the customization this editor allows for. Too early to judge though just…