Hello all! I was curious if anyone knew of any good tutorials that involve texturing realistic cloth pieces. I'm looking to get results similar to the robe on the Dragon Age Templars. I don't have a ton of experience with cloth, and I've been having a bit of difficulty finding a tutorial that covers the whole process to…
I was looking at Amelia Rowcrofts process videos, she has her own likeness tutorials on her website. I noticed how little she adjusts the features back and forth after the initial foundation, so her method of measuring the face must be really solid with how little is being adjusted at later stages…
Ah ok. That's a bit clearer. All the tutorial links above don't really help you much after seeing your end goal example. Enter something like: model low poly characters into google and pick a tutorial that you think will be most helpful. If that fails consider buying excising models and altering them if needed. If that…
Yes, generalists are more common, and are generally more sought after. It may seem daunting, but you could rather treat it as a challenge. We have some tips here about what studios are looking for in a concept art portfolio. http://wiki.polycount.com/wiki/PortfolioContents#Concept_Artist Also the first tutorial link here…
Thanks for the tips I will try this. Yeah i watched this tutorial several times for my biped rigg haha, I also found a well explained tutorial by Antcgi https://www.youtube.com/user/antCGi/playlists?view=50&sort=dd&shelf_id=5 there are several playlist about rigging and I found this one very simple to understand the basics…
This is Jason Chan tutorial. It's on the Massive black DVD that you can buy. [ame=" https://www.youtube.com/watch?v=1no3IVKnOmM&feature=related"]Jason Chan Character Design 1: Style Exploration - Adobe Photoshop - YouTube[/ame] Here is Feng Zhu. Its either the Zombie Knight, Video Game character, or one of the character…
Here is the tutorial I followed to import my assets. [ame=" https://www.youtube.com/watch?v=ZiGmbH8nl_A"]Importing a Complex Static Mesh - UDK Tutorials by Javahawk - YouTube[/ame] The mesh is using multiple materials. For my emissive map I just made the windows a seperate ID in 3dsmax and in UDK I used a vector parameter…
Most of it, yes. Math is math and most nodes remained the same really. Most if not all UDK material tutorials can still be followed in UE4 and get very similar results, so if you're finding yourself scarce with tutorials or documentation (which I doubt, there's a lot of stuff out there already) don't be afraid to check…
There are a couple tutorials in there for high-res dynamic-based hair. * Using Pre-Rendered Fur Tiles for Texturing, with Maya Fur & Photoshop from the Polycount forum * Pandicarus from Dominance War III, fur technique explained by Mike 'Squirrely Jones' Voeller: tutorial PDF (2.6MB), Polycount forum thread also check out…
Absolutely great tutorial. Seriously wonderful work and fantastic tips. But I gotta ask, is it possible to do any noise cancellation on your audio? My sub woofer sounded like a Honda idling before I killed it (and I only keep it at about 30% cuz I got neighbors to mind :P). But like I said, noise or no, it's a great…