http://www.scan.co.uk/ These guys where great for me. Their overclocked bundles are absolutely awesome. I think the best bang for buck mother board at the moment is the Asrock Z68 Extreme 7 gen 3, though i am far from knowledgeable in this area. I am just going off what info i find online and what they sell for. Also…
Hello, everyone! I am just get a touch with FBIK in maya, and I add full body IK to a skeleton for the first time. Then I moved the right hand effector down. But the other body parts does not react to the movement of the righthand effector. But sometimes ago I had seen the other body parts does move appropriately in motion…
@Carabiner, I agree, in all honesty that part was more rushed compared to the rest. I've tried setting up the anisotropic shaders but I'm struggling to get that Overwatch look. I can't really seem to find any great documentation on it either that would be relevant for what I'm trying to achieve. Do you happen to have any…
i use cs 5, has some cool features but it always does this amazingly annoying thing where it loses selection of the document and you have to click on it again to get it back (most frequent when i undo) so, for example, if i have a brush selected i have to click the brush back on the document to have it reactivate which…
If the UI is loaded when the program starts (and so no tool is in edit mode), it won't show you the active points counter. If you draw any polymesh tool onto the document and enter edit mode, then use the arrows in the top-right corner to switch the UI (switch to something else, then switch it back to your custom one), it…
This looks absolutely awesome, however i wasn't able to get it working as it freezes Maya for me. Throws me this Error: AttributeError: file C:/Users/MyUser/Documents/maya/scripts\sfx\__init__.py line 418: 'module' object has no attribute 'shaderfx' along with this: Error: TypeError: file…
Some of you have never worked with quality outsources it seems. I've worked with bad, but I've also worked with great. A lot of it falls on the internal art staff and their ability to properly document what they want the outsourcers to create. you can't really blame them if they were given shoddy documentation. Also, a lot…
I'm doing the exact same thing right now actually, so that I can build my scene to match some concept art 1-to-1. I would recommend creating a new camera actor. You can change the FOV on the actor, keyframe it in Kismet, and lock the movement or keyframe the movement in Kismet so it doesn't move anywhere. It seems to work…
Bah! Don't bring Duchamp into this. Duchamp and the whole dada movement was more so about the tearing down of the preconceived notion of what art was, while it in fact is not really art. Calling it art would almost be doing the whole movement an injustice. Though those polish balls of mud are pretty neat. I mean, yeah…
Technically I have nothing bad to say, awesome model. I thought it looked great before you even pushed the paint chipping, but it really made it pop. One thing that irks me is the underside, it's a shame when you went to the trouble of modelling it that it appears it wouldn't work. At least the Leaf Spring suspension is…