Hello everyone I'm new to this forum. I'm trying to write a research paper on the following job positions in the game indutry: Lead Animator, Lead Modeler, Lead Enviroment, Lead Programmer, Head Marketing and Itellectual Property. I've noticed that many of you out there work in the industry already so I was hoping if you…
I know newbies like me have said this alot of times but on a artist side of things that really has no proper programing knowleadge and trainning behind him. What would you think would be better in terms of me i want to be a enviroment artist (long way to go but i can dream)., Which game engine is better but i also want to…
"Your prop work isn't quite there yet, IMO. I like the Torii, but the Toro needs more love. By the sounds of it you're working on an unreal scene - I would get that finished and on your portfolio before you go job hunting. Probably also a good opportunity to leverage skills you've picked up in archviz like lighting and…
I am with you as far as being wary of paid education. For profit schools just churn out folks with no reality checks along the way. I went for Clintons course because he is, in my opinion, one of the best enviro artists out there and is continuously pushing the envelope. All the CGMA instructors are working at AAA studios.…
hey guys, I have a question... so I'm really new to udk and I just wanted to know if any of you are using the bsp brushes for your enviroments or do you use static meshes? I mean.. like for the ground and walls and so on. I'm trying to get my blockout done, therefore I modeled some meshs (like the gate, fences,…
I would like to be able to get a much closer look at the props without zooming my browser. I am not really a fan of the background in the final renders. I do like that you have put some time in the texture, many artist end up making amazing models and bad textures. The texture on the baseball and glove need more…
Hello Polycount! The environment team will be posting their work today. Since there is a ton of environment work to show off including some of the newest DLC content, each member of the team will be posting their own shots of some of the awesome work that was done for Gears of War 4. As more DLC continues to come out we…
nice work man. love the assets! the qulaity is top notch. right now the lighting is looking kinda weird, there is bright areas all over the place and with all the detail in the enviro its hard to focus your eye. its hard to tell what time of day it is right now. here is a quick paintover with some ideas maybe to help…
So more work done and yes its still crap, so much vertex painting will be required. Yes I know there alot of seams but hopefully the vertex painting should fix some of that. I changed the roof and texture hopefully to make it less repetitive. My problem is finding photo refrences that match my enviroment and look as…
What i find myself doing all the time is thinking that "i am not ready yet, i am not good enough". I want to be an enviroment artist but i only know how to make materials and props. I have not touched landscapes and foliage yet. But i'm gonna send cv's and apply for jobs/internships or whatever, because sometimes you do…