Thanks for the feedback! It's meant to be PC-spec stylised low-poly. However I see where you're coming from, I might go back and tweak it at a later date :)
We are still looking for another artist to join our team! Try out a demo build of the game on our website! Digital Rain Games I am seeking an artist (possibly two) to join a team currently consisting of 5, for an Adventure Stealth game. We are primarily looking for texture artists that have experience doing stylized,…
I can't speak for anyone else, but I would work for a % of profits, depending on the release date of the game. I wouldn't want to work on something and receive a cheque two years later.
I love Bill Hicks stuff, but man I hate Letterman. I'll have to get the episode later or hopefully someone puts it up on youtube or something. Quote from Hicks:
[ QUOTE ] According to a PowerVR guy (the originators of the DXT format) [/ QUOTE ] I hate to nitpick, but s3 did it first. Also, PowerVR's later Kyro cards could only do DXT1.
This will have to go on hold at the minute :( Its for an art test but they want the more traditional outputs, Diffuse, Specular, gloss, and normal... I was looking forward to this, but I will give it a go at a later date.
Getting some strong Half Life 2 vibes from that first image. Would love to create that. Too bad I don't got time for it atm. *saves image for later date.
Will the session be live streamed or posted to the Allegorithmic website at a later date for those who cannot make it to GDC this year? It would be great to see how Substance was used in production by a such a big AAA studio.
Day 3, done with torso blockout and now starting on plate build-up and general refinements of shape. shoulders and neck are set up mostly as intended, will probably go over them later in.