So I spent the evening, after I got home from work, trying my hand at a paintover for you. I don't want to claim that the topology I'm highlighting here is the one true topology for a human face -- but it's a good starting point. it takes a lot of practice to get good at faces, especially to get good enough to make a more…
Urm, I'm not really sure what your question is - whether you wan to know if Max can do snaps the same way Maya does, or just how t get Max to snap the face to the same place as you demonstrated in the video. I'm going to assume you meant to ask for the latter. The face in the Max video is snapping to the edge closest to…
Hi! Texture-wise, I think the normal maps look a bit too intense. What's your texture creation process like? Perhaps look at some scanned and processed surfaces for reference/ visual benchmark (Megascans, Polyhaven). Also make sure you have sufficient texel density, I think walls might be a bit low res. Looking at the…
"I want you to have it” Said the girl, with a smile on her face. “What is it?” Asked the creature with curiosity.“I know you don’t need it. But I also know you like these kind of things. It’s a piece done by the Capital’s best artisan. You know... With the ongoing conflict back at the city...” Her smile faded “I may not be…
Are you hitting the auto-smooth button afterwards? Because 1) don't do that, and 2) it will auto-smooth to a completely faceted model because the angle is set to 0. You just need to select the faces you want to have smooth, and then click the [1] or [2] or [3], etc, smoothing group buttons to put them in that group. Then…
Alright, not really proud of it but it's my first thing ever made in Zbrush and it's a face! I have a lot to improve off but now I guess that I know more how to use Z brush! Quite easy to understand in fact, I'm pleasantly surprised! (Made with the help of a tutorial by Ryan Kingslein "First Zbrush Lesson")
if you want the mad jinx look to come through more, take care of the natural smile first and then raise her upper lids more. right now the expression looks fake, not madshit crazy, just not convincable. For facial expressions i would say get a mirror, look at the changes on all parts of your face.
you can make a shader that makes a fake sprite by using world position offset. http://udn.epicgames.com/Three/WorldPositionOffset.html You need to make a material that rotates the vertexes of the model to face the player. It's a bit complicated for me to easily make an example so hopefully this will give you an idea and…
:) I'm not even trying to understand. I'm arguing: "Fuck the status quo". Miyamoto, Kojima, Spector...no new inclusion or exception in any top ten is ever gonna diminish their hall of fame status. They've been the "face" for decades. I think it's time for behind-the-scenes guys to get equal footing with these game popstars…
My first suggestion is to get a better reference if possible (front side 3/4) You should match her face shape closer to reference image (yellow image) she have square face with more feminine face features , neck straight down close to jaw corner After you have a proper face shapes move to side view and check your profile…