MAN! Do I feel dumb. Alright. I have been overlooking the "Object Space Normals" option. I have done some beauty captures, but was miffed at Marmoset for refusing to shadow surfaces properly. IF I check this, do I still need to invert the Green Channel on the Normal Maps for Marmoset's sake? Also: I spend a ton of time…
Evening all! I REALLY need someones help on this, I started an environment design for my final year of Graphic design, and I'm having trouble with the actual designing of the level... not the modelling or texturing, the really basic layout of where things should go and what should be included! AND IT'S KILLING ME! I…
At elite3d we are currently looking for talented 3D artists specialized in props and environments for next-gen games standards. Required skills and experience: * Solid experience with Maya and/or 3DS Max and/or Blender * Experience with the process of generating assets from high poly to low poly (Creating normal maps,…
So I'm started on an environment project today and want to get into the habit of posting at least every other day with my progress. The project is kinda related to another neoclassical environment project I was working on, but I had this scene in mind that I wanted to get done for portfolio. The scene is going to be a…
Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and collaborative work environment we value feedback about any aspect of our game…
We are looking for a talented 3D/2D artist to help transform sketch design of characters (based on Sugar Cubes) to a set of ready to use realtime game assets in Unity3D for a Game Jam. Ideally you will be working in 3DSMax natively and have good experience in putting animations into Unity3D for realtime mobile. The Design…
Hey there! I decided to open a topic here and share my game environment submission which I'm making for the currently going Artstation challenge. I used the amazing concept by Gediminas Einikis Here is the last screen from my UE4 scene. Right now I'm working on cinematic. I want to show there my environment from different…
So there isnt much environment art that get's posted, and we've all seen a lot of next gen characters and such, but not a lot of environment or texture work. So last night i threw together a little 512px wall texture. It's not the greatest thing in the world but hopefully it can help answer any questions about next gen…
Hello. Studying 3D graphics and for my "do what you want" project I've chosen an UDK environment. Specifically, Caspar David Friedrich's "Monastery Graveyard in the Snow" as a game environment. This is pretty daunting, but I need some game stuff in my portfolio (which is very weak overall.) I'm a complete noob to this, so…