Thank you for the help guys, though a bit late. I solved most of my problems by switching baking program to Maya. (I was using Xnormals) I had heard that maya and xnormals used diffrent techniques whith cages, I think that is what resulted in those double edges. I don't have any screens to show right now though. Oh! and of…
I hope you dont punch me xD jks Let us compare: http://www.centennialcollege.ca/Programs/ProgramOutline.aspx?Program=0103&Calendar=2011-2012 This is what I am taking right now. http://www.sheridanc.on.ca/Programs%20and%20Courses/Full-Time%20Programs/Programs%20A-Z%20Index/Bachelor%20of%20Applied%20Arts%20-%20Animation.aspx…
@5rov Thank you! Darn, maybe this link will work?https://www.artstation.com/isecgiga0234 Alright, I see what you mean. I'll go back and make those changes. I was going towards a more realistic approach but I might stretch her proportions to how CD project red did it in the Witcher…
Hey guys Just a quick update on the DmC scene. Textures have been added although some edits need to be made to Kats face texture. Dante/Leon has been worked on the most so far, Kat has a lot of stray looks and general floats animation which needs to be taken care of. It's getting there slowly but surely. [ame="…
As it is a character art portfolio, I would ditch every environment piece. All the WIP stuffs should go too for obvious reasons. When it comes to the characters, I can see in your resume that you've been making characters professionally since 2013 and I think it should actually show in your portfolio with only characters…
what scale is your object? in units? I've had problems like this when I've tried baking a mesh which is smaller than 1 unit. This can sometimes happen if you're exporting a FBX with scale settings that mean that your object is smaller than 1. EG: 1 unit = 1 meter - this can mean a small object like a basketball can be 0.3…
How would I go about getting alpha blending like seen in this tutorial http://www.blog.radiator.debacle.us/2013/09/hacking-blend-transition-masks-into.html with ShaderForge? The code there is outdated and doesn't seem to work. I'm trying to get a result like seen in the video above. Does using heightmaps like they show in…
[ame=" https://www.youtube.com/watch?v=0ecv0bT9DEo"]Heroes of the Storm? Cinematic Trailer - YouTube[/ame] [ame="https://www.youtube.com/watch?v=f_fAkO3WOSY"]Heroes of the Storm? Gameplay Sneak Peek - YouTube[/ame] [ame=" https://www.youtube.com/watch?v=Mc4o15fQoFY"]Heroes of the Storm - Building the Nexus - YouTube[/ame]…
I saw your name and said to myself "hmm, now where have I seen that name", then it dawns on me! - You have a 3ds Max shader that's pretty awesome. Do you have a working version for 2013/14 yet? A question about viewport shaders - do they have effect on the render or just the viewport display of textures? That's probably…
Blender core team developers won't allow for that. But also you don't have to, plugins that make something like that are here already! Similar tools will flourish in next months. ;) http://blenderaddonlist.blogspot.com/2013/10/addon-b-max-tools.html On photoshop... Krita is becoming so strong lately and I'm sure that many…