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Re: RAD Soldiers
Reply by
Ark
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Apr 2012
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General Discussion
Need PC version! :D http://www.rockpapershotgun.com/2012/04/20/brink-devs-not-ruling-out-pc-version-of-rad-soldiers/
Re: Interview for Environment Artist
Reply by
haba_haba
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Mar 2012
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General Discussion
maybe this can come in handy: http://www.businessinsider.com/10-types-of-questions-you-need-to-ask-the-interviewer-to-get-the-job-2012-3
Re: Hand Painted Table Study !
Reply by
Fenyce
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Mar 2013
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3D Art Showcase & Critiques
I don't like the 256² one, because the stoneground looks so blurry... so I'd stay with the 512, it's nice and sharp and detailed.
Re: Batch bake normal maps in Maya script
Reply by
Deadly Nightshade
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Mar 2014
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Technical Talk
Tool made by Froyok: http://www.froyok.fr/blog/2012-10-maya-froxnormal-0-6-an-xnormal-batcherexporter-for-maya Sorry about that...
Re: Batman-Superman Movie
Reply by
Justin Meisse
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Aug 2013
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General Discussion
Having read DKR for the first time in 2012, it doesn't really hold up. I could see how it was mind blowing in '86.
Re: Rural Britan Industrial Age Scene
Reply by
Alberto Rdrgz
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Aug 2011
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3D Art Showcase & Critiques
+1. lighting needs some work as well, your shadows really dark. Add a skylight at like 0.2 and claer them up.
Re: Sketchbook: Dimat
Reply by
DiegoBAQ
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Jun 2016
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Digital Sketchbooks
Some more "One time only" contract work for different indie teams trying to make a demo, or a prototype. Years 2012 - 2013
2 results
Re: 3ds max 2017 display error
Reply by
musashidan
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Oct 2016
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Technical Talk
Yes, remember back in Max 2012(ish) when XBR was being implemented, they completely f**cked the undo buffer for a whole version! :)
Re: 3DS Max blownup leafs
Reply by
Ace-Angel
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Aug 2012
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Technical Talk
Yep, had this issue with Max 2012, it happens randomly for sometimes no reason at all. What about the auto-backup, do those work?
2 results
Re: lowpoly mini Mass Effect scene
Reply by
Axios
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Feb 2012
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3D Art Showcase & Critiques
Wow, these are great. I can see why you're attached to the 512 maps too, very clean stuff. Love the Garrus one.
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