Bellsey: It's a dick-move for anyone who does want to use the software for a longer amount of time, because any lower-level company or freelancer will end up paying much more than they would if they'd just buy it. These people don't upgrade to the latest superficially different version, because that's just not…
Reminded me of this amazing video: [ame=" https://www.youtube.com/watch?v=GhuvaKLJbNw"]Baby Otters Sea World Orlando 2009 - YouTube[/ame] And if I'm going to spend the next 2 hours watching videos of cute animals, might as well toss in some polar bear vids also. [ame="https://www.youtube.com/watch?v=cMHOuDG2rzs"]Attempts…
Hi guys, I'm on maya 2011 at work, and i'm encountering an issue i never had on maya 2009. Whenever i triangulate a quad or flip an edge, another polygon of the mesh just has its uvs vanish (it doesn't happen if i triangulate the whole mesh) Is anyone getting the same issue? It starting to seriously piss me off... (And…
Here's me. The circle midpoints make my head spin. X( Parallelogram 5.0 0.0 6.1 Midpoint 1.0 5.7 1.4 Bisect angle 1.0 0.8 0.1 Triangle center 5.4 3.2 5.4 Circle center 5.8 7.6 7.2 Right angle 0.9 0.6 0.6 Convergence 2.2 6.4 2.2 Average error: 3.27 (lower is better)
Thanx a bunch man! So they come forth mainly in gaming engines, I take it they are script based/controlled? If so, is there no way to recreate that in Max? I have max 2009 32bit, and I render using mental ray (testing the finalRender renderer now, and I like). Is there a way to let the renderer know when to make the…
This likely has to do with your camera's near- and far-clip plane values. Usually this happens when you switch between measurement settings and/or have unusually large-scale objects compared to the unit size. Select your perspective camera from the Outliner to find the clip plane fields. A good nearclip value is between…
https://onedrive.live.com/?cid=B9FE0AEBDC25FDBC&id=B9FE0AEBDC25FDBC!109 80go pictures of scales from star wars identities exbibit, from a crazy guy at therpf.com I used shots from Slave 1 to make a photogrammetry model, and got decent result. Seen those myself, great moment ! That's where you realize, beyond the modeling…
I've gone for the past three years and enjoyed it. Got my job at the last one Unfortunately I'm not going this year, as my company isn't going to send me and the incentive to drop $2,000 when I already have a job I love is pretty low. I guess I need to come up with a speech for GDC 2009 so I can get in for free.
tuto how to import into Unity 3D - http://unity3d.com/support/documentation/video/5.html ************************ I have not a problem to import the mesh " Berseker" into Unity 3D (3DS max 2009 file ), but I've got some trouble with normal map , even applyed to the new shader with diff. map - I don't see the bump in a Real…
Probably just the viewport setting. Right click the label in the upper left of the viewport and set the transparency to Best. On 2009+ its the last label on the right. If that doesn't help its probably your viewport texture settings. Customize > Preferances > Viewports Tab > Configure Driver. Turning off AA might speed up…