well, it must be pretty hard to maintain such a beast. ever saw coders suffer from digging through old source code crap written by some magician who never documented anything? i guess we can be sure that photoshop in it's current state is one big hack with lots of patches and not some cleverly thought out efficient system…
True in theory pogonip, but what you forget is that an awful lot of people in the game bizz spent their teenage years holed up in their bedrooms writing code, or doing Artwork. I'm not ragging on those folks at all, I'm just saying that in my career I've encountered an awful lot of people that are not exactly the most…
Hello! I made a model of my D&D character for my portfolio. The goals I kept in mind for this piece were to: * Complete a game-ready 3D character from scratch, without any base meshes * Learn the hair cards workflow and experiment with manual placement * Convey the core idea of the character, even when the concept is…
Hey Everyone! I am opening this topic to showcase my 3D sketches, and hopefully receive some feedback on them. I will try to credit the concept artist on each sculpt (as far as I know where the image comes from). I created this sculpt the other day, it took around 3 hours or a bit less than that (starting from a sphere). I…
I've responded - because I choose to believe the OP is asking in good faith. I'll add some extra notes as well. Where I work we are expressly forbidden from using generative AI for any shippable content - this decision was made at the topmost level of management (nobody is arguing with that). This is certainly in part due…
Ok so finally here's the breakdown. If you need more information on it feel free to ask. I of course use here and there some Level, Brightness/Contrast and Hue/Saturation to achieve the final look of the texture but you have the overall process shown on the breakdown. I also sometimes create a copy of the second color…
I'm working on a project for work where I'm moving and rotating a model. The way the code is written right now when I rotate a model it rotates around the origin, which becomes a pain when trying to rotate and positon a model correctly. Basically I'm hard coding a model viewer, or something similar to that. If I was able…
A few months back I posted a thread featuring the Material List plugin which is currently bundled with dDo. That old version is quite buggy and far from satisfactory. I've made sweeping changes to the tool and am re-releasing it as the dDo Material Manager! (Thanks to passerby and Froyok for coding assistance!) I have…
https://youtu.be/U6wtw6W4x3I Hey everyone stumbled across this super useful tool today. It is speeding up my work flow with high poly meshes allot. TL;DR of the video - Put highpoly mesh in. Low Poly mesh comes out after a few calculations. Also worth noting that you may need to do some very very minor clean up after the…
Hi Everyone :) It's been a while since I've been here, so many great new threads. So, I decided to redo my website, as I am all thumbs when it comes to anything coding I've been dreading this moment for years:poly122: I basically just started and the main attraction, the portfolio is not even up yet. I've been using…