Woah! Super late to this. Here's the old course. https://docs.google.com/document/d/1QP3KrMoKx2df6fRZ-31DeGMMoCLttDsCA0lbaepkiks/edit?usp=sharing First week assignment was to make a critter: 500 Triangles - 256x256 texture - Diffuse/Color Map ONLY Almost a decade later, I still live by this course, and pretty much everyone…
Don't take this the wrong way, you've got great skill. But why the cartoony look to it, https://upload.wikimedia.org/wikipedia/commons/2/2b/Ingres_coronation_charles_vii.jpg https://www.herodote.net/Images/jeannedarc_Rubens.jpg https://s-media-cache-ak0.pinimg.com/236x/9e/a0/cd/9ea0cd093c32a97a758f2a2ae52a2790.jpg…
Update: Ok I took several pictures while in BIOS and my second HD is indeed there but not viewable in my OS. I also took a pic of a message that pops up when I start windows. Something about doing disk storage etc. I really don't want to delete or reformat my second drive, I just want it back! All my music, steam games,…
Yeah i know that it depends on the scene object count and some other stuff. Still with my crappy MacBook pro 2011 i can have around 500 000 when it starts to noticeably lag and go up to 2million..anything above that is completely out of the question whether that was scene with lots of objects or just a few dense ones. I…
I vaguely remember some stuff, so take this with a grain of salt. If this is a trailer/intro to catch the supporter's attention, it would most likely be divided into scenes. In this sense one static 2 minute scene would cost less than rapid succession of different scenes. there is also the question of the voiceover which…
I typed like a 500 words or half a page and it got deleted. I typed out all of the projects I had done, don't know if you would read honestly. summary thanks for posting here is my work in pictures https://drive.google.com/folderview?id=0B1JXtMH_2IQQWFpBWlFiMVI2MUU&usp=sharing lots of fun and frustrating work might…
Hello there! For a college project, I was tasked with creating four Industry standard, low poly, 3D models. Each model was to have a maximum tri count of 500 and use a single 512px texture map. The models could be of any item so long as there was: 1. Melee weapon 2. Ranged weapon 3. An item of clothing 4. An item from…
Also depends on the importance of the character and how many will be on the screen? 500 tiny enemies or 1 giant hero-esk character? Will he always be facing the camera/player or will we see the back more often like a 3rd person view? or like Zip pointed out, RTS or FPS? 3px tall on the screen or 500? As for the ball, I…
As you might have noticed in our last video, we have started putting particles in our game. For the non-developers out there, particles are how we create effects such as explosions, weather, dust or any situation where we need to animate some kind of graphical effect using many graphics moving together in a certain way. We…
I always push my students to keep faces no more than 4 vertices, simply because the last thing I want is UDK or any other game engine to handle the triangulation for me. It also is easier to manipulate with edge and loop rings to make adjustments. As mentioned - whether your face is a triangle, a quad, or a 500 sided…