So I started this project with intention to level up my hard surface modeling and texturing skills. First I watched Professional Tips for Modeling Complex Shapes from Pluralsight, and followed workflow from that tutorial. Here are some shots of beveled base/lowpoly mesh and smooth mesh previews of finished high poly model.…
Ummm reaaaaally? The official rundown thread has a ton of good information: http://quixel.se/forum/index.php?topic=5.0 Three vids: [ame=" https://www.youtube.com/watch?v=4H-BPO_ifPg&"]nDo2 tutorials: Map Generation - YouTube[/ame] [ame="https://www.youtube.com/watch?v=Cql81lsrV2w&"]nDo2 tutorials: Photo-normals -…
I did a pluralsight tutorial that covered this and it was quite complicated and there was at least one bug you have to know about and workaround that the instructor covers. I cannot link the tutorial because it is paid, but if you want to check it out look for the dynamic hair and fur tutorial with maya tutorial on…
UnrealEditor needs to be bought, is included in Unreal Tournament 3. Also available in Gears of War, but the UT3 is suppose to be more stable, so I'd go with UT3. Here are some tutorials: http://waylon-art.com/LearningUnreal/ look under importing custom meshes also http://www.veoh.com/users/cannedmushrooms is some guy who…
Hi guys, Can someone recommend me some good advanced level 3D character course or tutorial. I was already looking on web and I was able to find some on Wingfox.com, basically this one: Real-time Knight Character Creation - Wingfox It looks great to me but would like if someone could give me any opinion or advice or suggest…
The rest of the team is in Blender, and there are custom tools and workflows that require me to stay in Blender. Here's a question: is the best way to do a Radial Array to now use Geometry Nodes as detailed in this video tutorial? It looks like the Array modifier is for Linear Arrays only. The Fastest Way To Make Circular…
The breakdown/tutorial for Eomer is up for sale. https://gumroad.com/l/zPkg# As you can see in the cover photo I'm explaining a bit my high poly workflow including a detailed tutorial for the chain mail. Also I explain some things about how the hair was made. I would have liked to go into more details but the little time I…
Well first you need to get the gun unwrapped to be able to texture this properly. Search for some tutorials that guide you through UVW mapping in blender. Then once your model in unwrapped you can export a image file with the a UV wireframe on to enable you to paint on it in something like photoshop or gimp. Heres a couple…
From what I gather, your modeling is alright. What needs work is texturing, and lightning. What you should do is find a rendering software which suits your 3D program. I'm guessing you either use 3dsmax or Maya. For both of these programs you can find rendering plug-ins. For example Vray or Mentalray to name two of the…
I have searched everywhere. I have done various tutorials. Marmosets tutorial, the tutorial with the 3-barrel gun, various UE4 tutorials. I have practiced making all kinds of materials in PBR and actually got some good results here and there. There is one thing I can't figure out how to do. I can't find anything written…