Hi everyone, Explanation Part: So recently, I've just got back into 3D modelling. Like my old self, I've had only little experience in the texturing process of working in next gen hard surface 3D game asset creation and so far I've only covered these procedures in the low poly to high poly pipeline including: 1. making the…
Can you show what you've got so far? Is the bottom image a viewport screenshot or a render? Forest Pack is "just" a scattering tool. You can use basically any geometry and proxies with it (I'd assume that includes Arnold stand-ins), use various manners of area distribution with variation as well as manual placement, you…
A brief update. I’ve been working on some supporting props, including the bay console, while continuing to refine the hover bike with additional details and adjustments. As requested, I’ve also included an image showing the connection points. A simple sketch, but you get the idea. In Unreal, I tested a rain VFX pass for…
The makers behind the very CG looking yet hand drawn 'Klaus' are getting help from the land of Tim Hortons. "VFX/animation studio Cinesite transformed the North American feature landscape yesterday with announcement that they are building a major new studio in Montreal, Canada, a significant boon to the city’s burgeoning…
🎨 Introducing 55 Cloth Damage Brushes for Blender & ZBrush + Displacement Maps! ✨ Bring your Clothes and Fabrics to life with realistic hand-painted brushes including Base Pattern (tileable), Crumple, and Damage & Torn effects, all in one powerful pack! This kit were built based on references of real surfaces and gives you…
Sometimes retopology is painfull and boring, UV master and Qremesher sometimes doesn't give desired result. this just one other way to do model in zbrush, hope you like it- Cheers [ame=" https://www.youtube.com/watch?v=j7NM86ift94"]Dynamesh projection - YouTube[/ame]