Good start would be to check out this tutorial: http://unity3d.com/support/resources/tutorials/fpstutorial.html If i remember right, all those assets are free to use, even commercially in your own projects. Remember to google too and search from youtube..
That hydrant looks exactly like the one created in Ben Tate's tutorial herehttp://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/model-a-detailed-high-poly-fire-hydrant-in-3ds-max/ Is that the case? If so you might want to consider removing it.
I'm finding I can get my concepts down but I'm such a noob at the photoshop tools that I can't get a good finished product. I'm checking out the idrawgirls video tutorials and also looking at the FZD tutorials on youtube, but it's slow progress.
Thanks for the tutorial, I don't own B2M so I cant use it and with Substance Designer, its limited in texture size and I am waiting since a long time for them to change that. I will have now a look at the tutorial, lets see...
Hello ! :) Many people ask me a tutorial for create similar brushes.. I just added a new video tutorial : [ame=" https://www.youtube.com/watch?v=ci1_YIo0MDs"]ART - Custom Brushes for Game Art - YouTube[/ame]BERTRAND REMONDIN - PortFolio .
Your best friend in sculpt mode is the filter settings. Best tutorial I've seen for learning nDo sculpting is the AK tutorial here: [ame=" https://www.youtube.com/watch?v=UHa-h2S-NNY"]Complete nDo2 Breakdown - The AK - YouTube[/ame]
I knocked out a quick tutorial. In retrospect just pointing you to the Subdiv tutorial thread "how u model dem shapes" as Throttle Kitty suggested might have been easier. Anyway, should be pretty straight forward I think.
So, I was doing a chest tutorial, like some people advised. But the end result is the same. I got this weird triangles on my normal map. Maybe smb knows what is it about? What am I doing wrong? Followed the tutorial (the only thing I changed is not manually creating topology but using decimation master for it).
This tutorial is about one interesting technique in Modo which I discovered during my researches with modularity and procedural modeling. With it, you can create a lot of generic things in a short amount of time. I had a lot of fun with it during my work and also a lot of pain during creating this tutorial. Hope you'll…
New tutorial release from 3dmotive 3dmotive has just released a new video tutorial hosted by Galen Davis (Darkmaster). Galen walks through the process of sculpting a high resolution mesh, baking texture maps, and finally creating the texture using Quixel's dDo. You can read more about it and watch the full video here.