Hi! This is my first post, so apologies if it is not formatted ideally. TLDR; I need help finding a method to rig a character's shawl/cape that follows their arms beyond basic skinning. Any suggestions, tips or explanations on a driven joint-based shawl set up would be very appreciated! I cannot use nCloth or nHair…
Hello, My name is Lee, and I would like your guys opinion of what we are doing over at ULU. I will give a little background. About 1 year ago, without any prior game design knowledge, I set out to learn all I could about UDK and game design. It was a struggle to say the least. With tutorials scattered, and virtually…
This tutorial by Ben Mathis can help you merge your detail normal with your highpoly source normal. http://www.poopinmymouth.com/tutorial/normal_workflow_3.htm
Nice :) . Just follow the tutorials. It will get your through it pretty painless if you haven't worked with UDK. Just lots of checking the tutorial and then back to the editor :)