Thanks for the edharris.com website and xsibase.com. I have gotten some of the digital tutors lessons as like a demo that they were giving out to just learn the basics. I liked them and they went into to detail but I don't feel like paying them money every month for it. And edharris.com and xsibase.com had the most…
small addon that helps retiming the animation in an easy and intuitive way tutorial https://youtu.be/lfWiZvuM_oc?si=miI4DMnxvMN-G9hM download https://github.com/evilmushroom/AnimationRetimer
Hi all. I'm quite new to 3D, I stumbled into 3D in about September 2012 after finding a University of Reddit course on Game Art. So far I've bloody loved it and, without going into too much detail right off the bat, I'd like to try pursue it as a career. so I'm looking to progress and crits are greatly appreciated! To give…
Hey guys, I've been looking for some animation training recently and have come up short with my searches and wondered if you guys know of any and/or can recommend some. I'm currently self-learning animation and primarily doing it through a heap of books for the fundamentals (Animators Survival Kit, some of the Walt…
I just checked out ZBrush's subtool master but I can't seem to figure out how to export the whole mesh as a single obj. Surely it isn't that hard, right? But I can only seem to export everything as a separate obj. Worse, the only tutorial I can find is on digital-tutors and they want me to pay for that simple export…
For a self paced course structure tailored too your needs, I'd recommend searching a number of sources that are in the main paid but nonetheless typically deliver quality pro authored instruction material i.e. Digital Tutors, Gumroad, Udemy, 3dmotive or Gnomon Workshop. EDIT:…
Forget college. Focus on online training and tutorials. You will probably lesrn more and at a faster rate, without worrying about more debt. Digital tutors and eat 3D would make for a good start. The celery land online school seems really good too for a reasonable price if you want class structure.
In most use cases, mid poly modeled with appropriate detail will serve as both the source and target mesh, without the need for a conventional high to low poly bake workflow. In other words Substance Painter for example, enables the user to self-bake their mesh maps. Anyhow check out these comprehensive tutorials which…
Well, here's a list of modeling and texturing tutorials. I believe on the old board there was a sticky thread with tons of tutorial links, but here's some from my personal collection that will get you going in the right direction. Plus, make sure to read through the info already posted above. There's lots of good…
Resuscribed to Digital-Tutors and basically went through hours of tutorials to get a better idea of how the workflow should go. With that information I redid my initial block out into this: I need to set up some meshes to work as the indention in the hammer, but the blockout mesh is basically ready for Zbrush! Now to…