Anyone have great texturing tutorials for human models? I am coming to finals at school and we have to model a human male and female. I want mine to look really good, so is there a way to make it look almost realistic? I have Substance Painter and Photoshop.
Hi! I was trying to follow this tutorial http://www.3dtotal.com/index_tutorial_detailed.php?id=473&catDisplay=1&roPos=1&page=1 But as soon as I get to the second step I find out that none of my edges have any vertices but the picture do have them. Is there an option to add them? do I have to do it manualy? I'm using max…
because it sucks ass and is an outdated tutorial Unfortunately I don't have it anymore either. I would recommend watching one of Dark Horizons tutorials. They are closer to how I work now myself. http://www.horribledeath.com I do have this one on fur though: http://www.bobotheseal.com/vids/BoBo_Hair_Demo.swf - BoBo
I’m using a Blender + Substance Painter pipeline (baking and texturing) with a low-to-high workflow: first a low-poly model, then geometry refinement, bevels, and subdivision. Since I’ve only just started learning, I ran into a problem on the simplest possible model: a cylinder. I made a basic 20-sided cylinder (0.6 m in…
Hi, I recorded this video today. It goes over how to create a skew, taper and twist material in UDK material editor. They are not completely useful as this method cannot affect the lighting properly but they can give some ideas to somebody I guess: [ame=" https://www.youtube.com/watch?v=dSemK8kFtZ4"]UDK geometric…
Hey guys, I found this site while searching for some tutorials, he has a good selection of useful things I never knew about in Max. Maybe they will be new to others. :thumbup: http://www.louismarcoux.com/MaxTips.htm Feel free to add more to this thread if you come across any others.
Heya!! In my latest Realflow tutorial I show you how to attached your Realflow emitter to a moving object! Enjoy! [ame] http://www.youtube.com/watch?v=Ivaer_mwGTs[/ame] And thanks for watching! r