Hey guys I've decided to focus in the area of Environment and hardsurface prop work. I'm going to keep this short and simple as we all know what happened last time. I'm also not going to mention a certain factor about myself. We all know what that is ;P Anyway guys, seriously, alot of you are awesome environment artists so…
Hi, over the past couple of months I've been trying to make my first 3D environment using UDK. Before I started using it I had very minimal knowledge on how to use the engine, so it's been a learn as you go experience. Below is my process and what I've ended up with so far. I'm kind of done with it right now (I don't like…
Hello there polycount Project Dystopia is a 1984 inspired social survival game set in a miniature brutalist city. Environments include residential blocks, factories, mess halls, offices and underground catacombs. Level design/texturing is a + but we are primarily looking for hard surface modelling for props and…
gauss, i like what you've got in your portfolio, but where are your environment concepts? where are they?! a question i have been hard-pressed to answer for so long... until now. that's right, you can bear witness to me developing the environmental portion of my concept art portfolio. that's the idea, at least. but what…
I've been painting creatures and characters for a while (you can see at my Artstation to get a grasp of where I am skill-wise) but I want to try something new, explore, and branch into environments. This means a lot of new topics, but that also includes old topics that I need to better understand like lighting and…
Hey guys, we're looking for an environment artist to work in-house at Edge Case on Fractured Space. It's available on Steam Early Access right now, but as we move towards getting out of alpha, we need more skilled artists to bring the quality bar up. Here's the job spec:…
Hi everyone! I'm looking to start another environment but I want to be smarter about how I plan my materials instead of just making unique materials for each mesh. I'm going to be making a modular scifi biodome and would like to be guided in the right direction as far as materials and material functions go for a modular…
I like your recent studies, they have improved a whole lot in colors and shapes and forms. My process is I start in grey scale of nothing fancy but simple shapes. Knowing that environment exterior will looks different from interior. Exterior, atmospheric perspective will come in to play. Once I have my shapes, I add the…
It's funny but I had an interesting experience. When I was applying for the position of Environment Artist in a studio that makes FPS games, I had most of my portfolio were weapons and robots and some environment. After reviewing my portfolio they offered to give me an art test for Weapon Artist. But I wouldn't like to…
Hi, my name is Nick. I have been doing 3D art professionally for about a year. I prefer and have mostly been doing realistic work, and have done some stylized work. I have done some work for an up and coming company and done work for a couple other companies. Recently, I have been doing realistic environment work, as well…