Thank you chief, I changed for OpenGl and it's worked just fine, but If I baked this model in Xnormal using +X +Y +Z, Shouldn´t it be a directx Format ???
Don't think you want them overlapping though. Technically it's fine but visually it makes a boring silhouette, also it might cause z-fighting which is not a pretty sight.
hello guys iam trying to make fur and hair for games , i used z brush for that (fibermesh) and it didnt work quite well iam taking this example thanks guys hope u help me
You might be able to use Layers. You can then probably use timeline to keyframe the layer strengths for an even quicker swap. Just from a quick test though, this seems to work good for preserving masking but not so much for actual details; those could get warped as the other layer nears an extreme. An alternative would be…