@almighty_gir yea its great. i'm not trying to be a scrooge here. i do concept sculpts with it and its fun for that. but the example everyone gives is one mesh and your totally in charge and can do what ever you want. that never fucking happens tho. i'm not a concept artist i'm a modeler. the concepts done. if the concept…
one of the dontnod programmers released a sort of ok chart of some gloss values for use with your typical "physically based" shader. http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/. I think kodde made a chart like this with his similar shader. what i usually do when i'm unsure is find a…
Since a good group of people seem interested in giving this decal system and Forza 2 a shot, I figured you may appreciate this. This is a link to a japanese Forza 2 site that is very active on posting up new creations. It seems like every time you refresh it somebody has posted a new car design. Have a look, get some…
LEV: Damn I was on that site at the beginning, but somehow missed that page. It 3 pictures that my 'rest of the internet' search didn't find, so tx again. _____ A friend has started a sculpting class and has to do 20 heads and I thought that might be a fun / good idea for me to try. I’ve never actually done a series of…
Whoa. Dude, no one was insulting you. This seems to be a horrible case of text-sarcasm misjudgement... Just cool it man, take it easy. No one is out to get you, they're just having a good time, or a bad day. Whichever it is I don't think you should explode about it. I'm sorry if your experience hasn't fit you like the…
[ QUOTE ] i think its a horrible idea.. movies have nothing to do with videogames.. [/ QUOTE ] That's like saying literature has nothing to do with movies. [ QUOTE ] hollywood is scared cause that means less money for them.. so they need to do what every it takes to get their grubby little hands on us.. games will get…
Hello
everyone! My name is Ilia (TeslaBerserk), and I'm a 3D character artist. I’ve
worked on hand-painted textures and 2D art in the past, and I’m
also a professional miniature painter, primarily focusing on
Warhammer 40k. I've
been a dedicated fan of the Warhammer universe for over 20 years, and
creating a servo-skull…
Hi! I am trying, but can't find a good answer online so I ask you. As I understand PBR not metallic workflow. Linear is in 0 - 1 value space and Srgb is in 0 - 255 and that should be used for some orientation when texturing in Ps or similar software. Albedo should be in 50 - 240 Srgb range, good. What about roughness maps?…
Senior Producer * Barcelona, Spain * Full-time Company Description About Gameloft Leader in the development and publishing of mobile games, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 113 million monthly users…
Hi, My name is Caleb Jones. So this one time in 2006, I pulled an old server out of the scrap pile at the landfill. Now I have a BA in Game Art & Design via The Art Institute of Atlanta...long story short, it turns out a Parallel Terminator was more fact than fiction and Windows could just be a pun on that room we call the…