I did voted for this concept art too... hehe Joining now as I got free now. Did a tilable rock texture and modular pieces. WIP#1: (worked hrs:~20 hrs) Did a basic lighting in UDK to get the feel. I feel everything is abit flat with no normal map(though its there :P)(happens everytime) Anyways, that for tonight, C&C always…
Update! Blocking and roughing out the Championship design. Initially i wanted to try a little experimentation by re-imagining her face in a different style. It was interesting and would have loved to see where it went but personally I wasn't completely on-board. Thought i'd share her here anyways alongside the other…
So I'm going with B for the Headgear, the majority likes it including myself. I tried changing her face paint to compliment it. I've been struggling with hear falconry gauntlet, but I've landed on something that I'll be happy with. At the last minute I added some bone shapes to her left shoulder, because she usually has…
Its been a while since my last post. I've decided to start over since the other stuff was junk. I'm making a somewhat "normal" Batman in that I'm building what I think a regular guy trying to be a superhero would be. Still need to finish details like the cape and belt but I think I'm pretty much done with the body. C+C…
[FONT="]Main Tasks and Responsibilities[/FONT][FONT="] [/FONT] · [FONT="]Programming in the relevant languages (C/C++)[/FONT] · [FONT="]Programming all the various game modules (artificial intelligence, sound library, display, etc.);[/FONT] · [FONT="]Programming the tools required by other…
Thanks to everyone who took the time to check out my introductory thread. I've spent the time since then trying to wrap my head around how to do normal mapping, so I have nothing new that is far enough along to warrant posting in P&P yet. But, I did not want to stay away too long without showing work that I have started on…
C++ will replace Uscript, this is new. Instead of using Uscript as language you use C++. The C++ API is for integrating the Unreal engine with the rest of your game. This API has been there all the time and it's not a new feature. But it is not for scripting. It is mainly for integration. Unless you're a coder with the…
Hello! My name is Alain Berset and I am a freelance character/Creature
artist from Switzerland working remotely. First of all, my Fields of competences: -Character/Creature Design -Character/Creature
Sculpting -Retopology -Character rigging -Texturing Softwares used : -Zbrush -Maya -Substance Painter -Marvelous Designer…
Hi guys, just wanted to share my latest game character model baset on the concept by Russell Dongjun Lu :) https://www.artstation.com/artwork/rRVx1G I have made the HP sculpt inside Zbrush, texturing inside Substance Painter, and rendering in Marmoset Toolbag. The majority of work I`ve made in Blender 2.8 - LP modeling,…
Yo! It's Khufu (means Cheops)- magical monkey from the underground oasis, character done for casual game Ancient Quest Of Saqqarah (www.SaqqarahTheGame.com), developed by polish development studio, Codeminion. Demo of game you can find here: Game Club Cafe. It's a hipoly model done in max, rendered with scanline and get…