I am recreating the main gun and all its attachments to match the concept art as closely as possible. The high-poly model is complete, and I will soon post the textures. Thank you https://www.artstation.com/artwork/gR5kwL
Overall, looks pretty good. i think the magazine holder/receiver looks too wide though, and the collar nut is not quite right: http://www.gunsofthereich.com/?attachment_id=817
Put some values to scroll by in that constant. At the moment you are scrolling 0, 0. It's in UV space so 1 = a full scroll around. Try 0.5 or 0.3 or 0.7.
Modified script a little bit to make it work with newer versions of Maya. Tested in 2017, 2018 versions. mel commands: interactive Bevel; interactive Extrude; interactive Merge;
@Mossbros Try to use this installation guide, it works for me on 2017 Update 1. Put file in your scripts folder, use command migNormalTools() and you're good to go.
Are'nt you going to wait to do this until the Riot contest start? =P http://polycount.com/discussion/192491/announcing-the-riot-creative-contest-2017 But that is a great start!
Hello, liking the idea of this thread :) . Was looking for a nice pipe / tube / 3DSMax similar spline creation script... something that really helps with this sort of stuff for Maya 2017 / 18.
This might give you a better idea of anatomy, its also a similar style dragon, http://www.muddycolors.com/wp-content/uploads/2017/12/89443-naturalhistory_2560x1600.jpg