I think it's great. The rivets may be too big but I think it helps lend to the cartoony feel. Awesome robot. My main thought for TF2 is that BLU is the 'hi-tech' team and red is the 'Jimmy Rig Team'. In this case I think it would be cool to have the robot be Blu's and Blu in the defensive position. I'd do stuff like a…
I just built a new rig myself as well after almost 5 years of use on my old p4 3ghz and radeon x800. That was a pretty stable system, but really weak on the rendering/baking side of things. I wanted to make sure I got another one that would be just as stable and offer me the performance boost I needed. I opted for a Q6600…
I'm in need of a rigging specialist to completely rig one of my characters for an iOS project. The project has heavy animation, and the rig will need to accommodate a lot of facial animation. We're not using blend shapes, strict joint control. Ideal candidate should have the following experience* Expert with Maya rigging…
Another update for this week :) All images below are directly from Unreal Engine. Over the last couple of days I’ve been focusing heavily on refining details throughout the environment, especially terrain variation, material breakup, and overall cohesion. I’ve also been adjusting the horizon and surrounding landscape to…
Seems like a decent console MOBA-style game: http://www.metacritic.com/game/xbox-360/guardians-of-middle-earth/critic-reviews With the exception of Awesomenauts, it seems as though this genre hasn't been widely explored on consoles. Hopefully having a game with a big brand before it (especially before the Hobbit launch)…
We're developing Legends of Vica – a fantasy mobile RPG with a gesture-based combat system and AI-powered non-linear storytelling. The project is in early development and gaining traction – and now we're expanding our art team! 🧙♂️ Who we’re looking for: 🎯 Talented 2D Artists for character concepts, environments, and UI 🎯…
In the hotkey editor, search for "split", and you should see the entry for "Poly Convert to edge ring and split". In the right side you can set your hotkey bind.
Hello, I didn't find any technical forum about 3dMax at the main page, I wish my thread do not bother the General Discussion I have a question about smoothing, my mentor always said that smooth as the final process of work after you rigged and skinned the model. But I have some question that not answer yet (he is doing big…
I need a Character and Rigger for the Japanese TV series for the anime called "Kingdom". http://www9.nhk.or.jp/anime/kingdom/ a lot of the work is done in 3D despite being an Anime. Hero shots are 2D. please take a look at youtube videos and trailers from official sites etc, to get a rough idea on how the model will look…
Hey everyone! Glad you guys are enjoying our project so far. Let me add some of my character work to the mix. I was responsible for the whole pipeline from concept to production to rigging to MoCap setup. The rest of the team jumped on to help with animation in the end. I used ZBrush and MODO for modeling, Substance for…