You should check out the Reflection Subway map that I did for UE4. It has a floor material all set up to vert paint water on there that should help you out. It looks like your tiles are getting odd reflections, and also you can see your point light reflecting in the mirror ;p You can fix that by taking down the roughness…
I think the point he is trying to make when referring to painting (and if not, its my point :) , is that if a texture is lacking depth and contrast, a cavity map isn't a very good way of correcting it. A much better way is to paint in grunge and dirt into recesses and crevices and paint wear on exposed edges to multiply…
Hey, I'm looking for the best option for texture painting. So I was wondering what you guys use and why you like it. any other input is welcome. cheers
This was a little project I worked on to get into stylized painting for textures. I used a concept art by Federico Meloni, which was someone I found at ArtStation. Critiques are always welcome.
Hello, I'm new to the polycount forum but everyone is warm and welcoming anyway for a beginner designer whats the best tutorial for hand painted textures ? i just love the look of it Thanks
https://www.thingiverse.com/ Is what we referred a lot of people to when I worked at a 3D print studio. Its got an education section as well...though looks quite different than when I used it. I would download some models from there and examine them as part of your learning process. I never made too many things with…
The goal is to make a model with a more triple A look that would be game ready, and that would include beeing animated. The print is of the retopology process of the character using a sculpt as a basis. Here are some prints of the sculpt: This is the reference for the character:
IF it manages to get homebrew on it, then it will take off big time. Lets face it the only reason the PSP is even around is because its fantastic as a little emulator playing machine. I agree that the only reason the DS took off so much is because the games were so much easier/cheaper to make, but then it also made sure…