Hi. We have made a free script for Blender that automates all those steps, even the step 2 if the asset is static and the edge loops don't matter. It doesn't work well with assets with too many small parts. And we have partially automated the step 1 with procedural surface details. For the texture we have automated the…
Gotta admit; im super disappointed I didnt see a female power ranger in this thread :| lol, but seriously the folds are super intense on the sleeve ans boots Yes your ref is littered with folds on the boots, but it still has areas of sharp intense folds and larger softer creases/folds Ontop of that, it also looks pretty…
I think its fair for 3D Motive to focus on Maya/Max as id say 90% of the game industry right now uses them as their primary 3D packages. If you do not have experience in them, then you are shooting yourself in the foot to say the absolute least. To the OP though: break down what you want to focus on in your career path,…
Tldr: Theres always hope! In the last polycount upgrade thread this was discussed and i think something is gonna happen. May just be the tagging system they're planning on using, an then just add another to mark gold or something. A idea to save on admin work would be; "Featured post" tag on a post marks it as awesomesauce…
3d studio dos r2 for me as well, although when I got it from a friend as student version, r4 was out already. Did some very simple modelling, mostly animated stuff for fun sake (logo animations and such). No internet no manuals, it surely was a fun time figuring out that software ;) What stuck is that I still use the cyan…
I dont see how "organic" or "inorganic" uvs would help in getting a different normal map. Same thing with the lack of straight lines. Yes, straightening up those uvs woud definitely help you texture it easier. Remember,you need to use the plannar mapping technique abundantly for inorganic models. For improving your normal…
Hmmm, you read a little too deep into the whole "bad segment", and for the most part im not trying to confine what makes a "game" to be the entire package... merely the makeup of it. (basically, i don't have to complete a game to understand what makes that game... that game, its not defined by a cutscene or story its…
Firstly: :D nice update. very promising. I really hope this goes well, there is a definite need to a nice stable up to date poly modeler. On a downside i cant install on my Vista 64 machine. it says i need .Net 1.1 I have .Net 4 installed. I tried installing 1.1 and it made no difference. PolyHertz has a good point. Tools…
some images miss the black border on the left u should think of whatu want the viewer to see first when he/she comes on the site. u think the revolver is the best piece showing most of your skill? font choice isnt really the greatest. if u want comments on the layout. the box with the thumbs doesnt line up with the…
As part of Inktober, I posted these in the relevant thread Polycount a while back and people seemed to like them so I figured Id share it with the rest of the forum :) I drew these as a sort of travelling journal for the main hero of the game, as if he was taking some time between resting dying at bonfires to sketch out…