The wireframe looks really messy, especially around the body and the bucket hat. It looks like you used decimation master or some type of quick retopo to get those results. There are just a lot of messy edge loops in areas that do not make sense and could be removed. The other thing that jumps out to me there is not…
@Pior - It looks like I deleted all the pages I had bookmarked trying to fix the folder view but the registry additions can be downloaded from: http://thewinforums.com/topic/23106-resolvedremember-folder-settings-finally-works/ and: http://dotnetwizard.net/vista-stuff/make-vista-remember-the-folder-view-settings-like-xp/ I…
Hey, I think the biggest problem is the way your presenting stuff. Theres a lot of wasted space around the top and bottom of each image, especially the musket-type gun at the bottom of the page, I'd also ditch the reflections and lens flares people want to simply see the models so I wouldn't worry too much about dressing…
Hi Eric, Thanks for helping out!!! So the LayerBlend node is newer node? I thought all those new blend_node such as color_burn / Blend_screen / Blend_Softlight were new!!! But I just checked it out and you can add layers and change blend type. I have been doing research regarding tutorials Wenda made (Landscape Tutorial)…
i really really hope polycount doesnt end up as artstation. like it would be such a bummer. like. uh. it would be shit in a cake-bad. with all this talk of bigger thumbnails and shit, i worry. there is no better place for gameart on the web, as far as i know. and if it ended up being only…
Tip 10 - Mask Modifier. It's been a while I've been building a whole library of modular functions that I can plug and play in every material. My initial goal was to save a bunch of time every time I move to work on a new project and I feel like I've achieved it. Once starting a new project, all I'd need to do is to copy my…
Hey sorry for the delay. Glad you problem solved and figured it out on your own! By the looks of your screenshot, you`re overthinking it! You don't need to dive into the properties to do it. Just right click Visibility and hit key selected Just type on and off to switch between the two. If you're using an object you didnt…
I would think for simplicity's sake and for general ease of use...Unity would be a good place to start. Not sure what type of scope you are looking at, but if you are trying to make a huge game by yourself...the Unity Asset Store would be pretty useful. IMO Unity will have the quickest ramp up time and the most…
I'm hoping for advancements in gameplay over anything else. While I love playing Battlefield, Call of Duty, or Counter-Strike as much as the next guy, I'm really getting sick and tired of playing nothing but military FPS games. I feel as if devs this generation were too occupied with making a game look great instead of…
This is the hard part for me right now. For some reason I have this notion stuck in my head that because I went to school to be a game artist, and I have a mountain of debt in hopes of becoming a game artist, that I should not do anything else besides game art. Many people have told me that it's not unusual for someone to…