aaaaargh, ive got a job possibility that needs to see some work, and ive been lazy over the last couple of months so i aint got a working updated portfolio. so i thought id try this just to get sommit reasonable to show. ive hit a problem though i have all my images in a photobucket account but i cant seem to access them…
Hello! I built a Wipeout style prototype game with four other people back in 2009 over the course of a couple of months. The prototype was not bad, but suffered from a few issues here and there (to be expected). The artwork was completed by two university students for their portfolios, and it was absolutely fantastic -…
You know any shaders? It's really simple to set up a shader with unfiltered diffuse samplers, and you could just get that shader to use shadows. If you're not afraid to get you hands dirty, just edit the code in my shader to state "POINT" instead of "LINEAR" for the diffuse sampler. Then you get all the shader features +…
Marmoset doesn't do UDIMs (yet?); to get around the limitation, you'd have to make sure every separate bake material/lowpoly has all its UVs within the 0-1 space, then the texture sets should bake properly-- but those UVs will have to be adjusted back for use in a UDIM native program, I imagine.
See you just assume you know what my thoughts where on everything you've got me all wrong all of you do, There couldn't possibly be anything further from the truth about me, When was I not "a man about it" specifically?? How am I avoiding the effort to improve it? I have been forced to move on otherwise I will not finish…
You can work locally inside of dropbox without problems. The files do exist on your HDD, in a folder of your choosing and anything you put in there gets copied, uploaded, backed up and synced to other machines that are logged into your dropbox. If the constant uploading gets too be an issue you can "pause upload" or just…
Hello guys! I am doing 3D since the end of 2018 self taught and I've learned a lot so far. Most of the times I figured out problems all by myself or with the help of certain tutorials (bought or youtube). I feel comfortably with modeling a lot of objects by myself alone. However, I am struggling with jets. Currently I'm…
Day 6 Hello! Finally all preparations for main gun are done and it is ready for Highpoly thou I still have to make additional scope tomorrow. Around 4 hours today which gets me to 30 hours total spent for this project, pretty fast, huh? Today I finished magazine and rear sight, it took me more than I expected but it's fine…
tbh I have to ask why bother? the only reason to use vertex colors over a texture mask is that you can't afford the mask texture. if you're doing it in painter then you're not paying for the mask texture - its all getting baked into the exported one. however.. iirc painter's vertex color and material ID bake masking are 1…
I've been having issues getting UE4 To get scaling right. Currently these are my settings in Max and the issue itself. I am leaning toward it being my unit set up being the issue? If so can anyone recommend settings in which would allow me to use feet without the objects getting imported huge in the engine? Also what would…