[ QUOTE ] The egalitarian logic goes that everyone can have self-esteem if we interact with them the right way, no matter how stupid or lazy that person is [/ QUOTE ] First, I'm going to say that you are EXTREMELY elitist, which is actually showing a complete lack of self respect. (To respect the self you have to respect…
knee pops are tough, every rig is different so you have to trouble shoot them case by case. if the rig has anti-pop built in that might help. turn on stretchy limps can help as well. push the pelvis forward with the push-off and drift it back from plant to cross-over can help, and will add a lot of life overall. if you…
Originally I thought I'd do the leggings in MD, but my license expired so I decided to do it in Zbrush. They actually don't need much time put into them, as they will be entirely covered in fur. So this is the big uncertainty, but it's something I must learn how to do. I will cover the leggings in short fur, and I have to…
The thing is, humans are very judgemental and shallow. It's not hard to empathise with Fish's situation and it's not hard to like his games and his merits as a designer. But whatever he does or says is all we're going to get to know about it and that's what will inform our snap-judgements. So when "person I haven't met 1"…
Oh, btw I wouldn't model in that streched out davinci pose, due to several facts: 1. It is a very unnatural pose that makes it hard to spot slight anatomical errors, for you and people helping you. 2. I am guessing you want to model it that way to have an optimal mesh for animating it later on, but that pose is only…
One again, this is indeed great initiative. The main question to me atm is what are we trying to reach. Just a chest from Polycount? How is that different from these "organisation chests" we all hate so much? Trying to push our work in game and zoning out artists who are not part of this community. Work together and learn…
I'm trying to mirror a group of objects without merging them to the parent geometry. However, even though I have the merge geometry check box unchecked, it still merges the geometry together as one object instead of separate objects. Am I missing something I'm supposed to be doing?
just offset anything that's mirrored in the UVW map by 1. so for example, it looks like the legs are mirrored, so select the UV's for one of the legs, and offset it by 1. then bake it out, and both legs should look fine in marmoset after that.
so my stepfather got me the same ipod model i had for 4 years ( except with 160 gigs instead of 80 ) and imagine my surprise when i try to run sharepod ( the program i always used to put music etc since itunes sucks major balls and its riddled with bloated shit , cmon 90 megs ?? )it gives me the error of itunesDB not…
If this is a base model, you will want to spend some time working the proportions as they are way off at the minute. Legs are much too long, upper legs too long compared to the lower legs, the arms are too short and the deltoids are much too bulbous.