The on and off type I assume was not modeled into the mesh but it's floating on top of the mesh. Giving the illusion like the type is embedded into the mesh.
My project is a floating (in the sky) 16th century port town. This is my first building. Please give me feed back good or bad its all good, thank you everyone.
Hi Friends! I'm having a bit of an issue getting the weight of my objects inside of Unreal to "feel right". For small props - the mass and "floatiness" of things feels pretty decent, but once they start getting much bigger (to say, the size of a barrel) it still feels lightweight and floaty. I'm noticing the same issue…
Hi again, I had some free time, so here is the script with a simple interface. rollout rolTest "Sel Back Faces"(-- Filter Functions ------------------------------------------------------------ function filterObj item = ( ((classOf item) == Editable_Poly) or ((classOf item) == Editable_Mesh) ) function filterCamera item =…
Hey guys started working on a little gun just for practice sake I guess :D I know some of the side detail is missing. I will probably use floating geometry for that. Thank you :)
I believe they refer to the main body of the jacket. It's like it's just floating over the body with helium gas underneath so it's just defying gravity.