@ElGregos @LenasTeapot I'll try to clear up the confusion here. First off, Daniella's first piece that she submitted was in fact excellent (check it out here: https://tmblr.co/Zs36Xv27OEnKS) but was not created in an isometric style, so we removed it to prevent confusion (this doesn't seem to have worked very well tho =P).…
mhm it looks cool, but there are a lot of problems with the kickstarter video: first of all its more then 2 minutes until the gameplay starts. now this is a kickstarter for a game so the one thing everyone visiting the site cares about is gameplay and people don´t have patience so if they don´t see anything interesting…
<iframe src="https://player.vimeo.com/video/245393610" width="640" height="360" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe> <p><a href="https://vimeo.com/245393610">Crock Walk Cycle</a> from <a href="https://vimeo.com/user47008021">Bemin Jackson Viana</a> on <a…
Tip 01 - How much light am I casting on my world? PBR material systems introduce the need for physical lights. By that I mean we should have an idea of how much light we are casting on our materials otherwise we’re breaking the point of PBR which is achieving a more realistic look. Unfortunately the Sun in UE4 doesn’t have…
I decided to make a weapon instead for Elder titan so here are the final results. link to submission http://steamcommunity.com/sharedfiles/filedetails/?id=245676021
It's very well documented where the money goes: http://en.wikipedia.org/wiki/Hollywood_accounting http://www.theatlantic.com/business/archive/2011/09/how-hollywood-accounting-can-make-a-450-million-movie-unprofitable/245134/