So I wrote a blog post as to why realistic graphics are important to games. Pick it apart and let me know what you think. https://elicitedresponse.wordpress.com/2017/04/12/games-and-graphics/
This prop is part of a project I'm working on called "Mansion". An old mansion level in the style of "Uncharted" environments. C&C are welcome ! :) https://www.artstation.com/hassensamaali/blog Blog : https://hassensamaali.wordpress.com/2017/04/27/manor-ruins/
I want to take the group on the left of the image, and duplicate it have it placed on the center of every face on the object on the right how can i do this? Im working in Maya 2017 and/or Modo 10 whichever one can do this easier
I tested Unity's de-lighting tool on a rock scan from a few weeks back, here are the resuts! model A bit about the process here: https://petemcnally.com/2017/07/26/afternoon-de-lighting/
Have a look at this tool. I haven't actually used it myself as of yet, but it appears to be quite powerful. http://www.cgted.com/ http://tech-artists.org/forum/showthread.php?t=1217
Last sculpt of 2017! I hope to do more of these in 2018 but also spend some time making completely polished and topologised stuff rather than just sculpts!
I'm participating on Riot's fanart Contest! Making a Solar Eclipse Leona :) http://polycount.com/discussion/194808/riot-2017-art-contest-solar-eclipse-leona#latest
Just bought this, and there doesn't seem to be support for 2017 :( Any chance you are going to add that? Edit: noticed you would need someone to test it for you; I volunteer!