Hey, So I have a blendspace that blends a walk, jog and run. I want a transition from the run to the idle. However, I want the transition rule to be "Only play this transition rule when the character is in a run state and then goes to a speed of 0". I can't simply say "Play the transition when the velocity is at 0" because…
Not a professional, but what I've heard from professionals and what makes sense to me is to get as close to whatever perspective you will be using in your final render engine. In other words, have zbrush on one screen and toolbag/unity/unreal/offline render on the other screen, and tune zbrush to get as close as possible.…
No reason you can't use a photo sourced texture if your going for a realistic style. http://www.cgtextures.com/ a lot of people use them with great success, I understand you just put those on there and haven't worked on them yet. But yeah, grab and slap not good! You MUST give photo sourced textures much Much love and…
@dv8ix Open up Max, right click on the view label in the top left corner of your screen. Now go to "configure..." and select the "statistics" tab. Check on the "triangle count" box and go back to your model to see. You will notice that no matter how many sides your polygons have, your triangles will remain the same. That…
Well, I would say they are all traditional and the majority aren't even painted, but yes the top beam is cured in some manner to stop rain damage affecting the rest of the structure when they are wooden. Not to change the track of your project but I found a good reference of a damaged torii…
This is the original concept I'll be working from. I named her Gladys-- She used to have a huge crush on this (oh so cute) guy, whom she used to... hm.... watch. A lot. As he slept. Through his bedroom window. While sitting in a tree. Through an unfortunate turn of events (something related to trying to balance a full…
Good point. I agree this isn't outsourcing to pick up cheaper labor, but just like companies go over there to start up new ventures its nice to see that's it a bit more of a two way street. I think its a little more health for everyone when its not one way. To top it off I've had about all I can take of the "I lost my job,…
I was exposed to zbrush and mudbox 1.0 at the same time and coming from 3ds max, the zbrush interface made absolutely no sense at all. The choice of hotkeys is completely arbitrary, and there are way too many hotkeys with no equivalent menu buttons. So I went with mudbox Of course over time I've regretted my decision many…
I'm with you bobo on the simblet and bridgeman... that simblet book is a little known treasure. My top three reference books would be: Anatomy by Andrew Loomis: http://www.saveloomis.org/ A hugggge collection of his stuff used to be free on that site.. looks like it might all have finally been reprinted though. Perspective…
Hi, Nice work Spacemonkey. I do have a crit for you thou . I think there's some anatomy issues with him. If you where to remove all his armour I think he would have abit of a strange body. if you look at it, his neck would be quite long or his biceps are to low on his arms I think. Also his waiste looks abit to narrow. As…