Hey Jumbee, Just grab one end and start :) Everybody has its own speed and way to do things. Real life will quickly teach you about the do's and dont's then. A good starting point is the Unity learning ressources. A good place to ask when you are stuck is the Unity forum. Question is what your exact goal is, and if you…
Before you dive into all the myriad of software and techniques out there, learn the fundamentals. Its way too easy to get overwhelmed with the amount of software out there. If you decided you wanted to be a pilot, would you start by flying fighter jets from an aircraft carrier - worrying about which one to use first? No,…
Yep. Since you already know Max that is probably the best option at this point, but that really depends on the needs of the project. Do you plan to bring on other animators or outsource animation? Most animators are typically more familiar with Maya, so you might shrink your candidate pool. If it's just you and you know…
Welcome to the Monthly Noob Challenge December 2013 (14)! Join our Skype group too if you want! Add me on Skype and I will add you to the group. Skype: alexmasterofcats You don't have to join the skype if you don't want to though, you don't need to ask to participate or anything, just start doing it and post in this…
Info The idea of this thread is to recycle some of my old concepts and see what I would make from them today. I will try to go into detail about every step I take from the original sketch to making modular meshes, fit for UDK and other realtime engines. I'd apreciate your feedback and thoughts/suggestions and hope we can…
Welcome to the Monthly Noob Challenge March 2014 (17)! Join our Skype group too if you want! Add me on Skype and I will add you to the group. Skype: alexmasterofcats You don't have to join the Skype if you don't want to though, you don't need to ask to participate or anything, just start doing it and post in this thread!…
YAGER is an independent developer of computer and
video games based in Berlin, Germany. We are an English-speaking studio that
employs more than 100 people from 20 different countries. As passionate gamers
ourselves, our focus is on the games we love to play: AAA, multi-platform
experiences for a global audience. Our…
Hello! Just over a year ago I released my first ever solo developed game, Galaxy Drift. A sci-fi isometric racing game based on classics like RC-Pro Am and F-Zero. Built in Godot using pre-rendered backgrounds created in Maya and textured in Substance Painter, Galaxy Drift was a passion project that helped me learn about…
Lunarch is seeking an exceptional Environment Artist with amazing Level Design skills to help us create a breathtaking open world for Project Sophia—a multiplayer puzzle game for PC and consoles developed in Unreal Engine. We’re aiming for a high-end, distinctive, sublimely beautiful fantasy-photorealistic look on a AA…
Thanks for the comments guys! Haha yeah, but without that wonderful 2500 ingame vert limit or whatever it was. I have no idea how well or if it will sell, the goal is really to make a system that is generic and flexible enough that it would have a wide market. I think this sort of system would work for someone who wants to…