I've been using the bevel shader in raytracing mode as demonstrated in the Marmoset Toolbag tutorial video showcasing what's new in Marmoset Toolbag 5. The process has worked wonderfully for a while to speed up making trim sheets for game assets, but for the past few days now it crashes showing the message the marmoset is…
Hello friends, I am running into trouble going about a workflow using 3Ds Max to model a hard surface prop with smoothing groups and then transitioning to Zbrush to use those smoothing groups for gaining more control on smoothing and refining the sharp edges. So I have seen a tutorial where a model with well defined…
At the end of this tutorial, the person fills in a mesh curve he drew. What is the name of this tool? I would like to use it. https://youtu.be/bhhLpOhRMzU EDIT (Solved) - using this tutorial https://youtu.be/JAVuPYCcd1k
From purely selfish needs and from what I learned from talking with others, I decided to start a MaxScript knowledge and question thread, where we can post all the resources for MaxScript we got and post any scripting questions we have, without cluttering up the Tech Artist - What are you working on: FOREVER Edition!…
I could write at length about how to do this but it might be simpler to point out tutorials on it. Honestly, as you are building your high poly, which you've done, you can save the work out in stages when you have the basic form and when it is at it's lowest poly count (each piece). This way you don't have to rebuild the…
The old pillar tutorial is pretty good, its pretty straight forward when he gets to the sculpting. Most of it is "and then I'm going to do some detail like this" then you watch him futz with it for 20-30sec. There might be more specific tutorials out there, but really I think people who make great cliff faces and rocks in…
Do i need more tutorials for this? I don't know how many i have. But half of them are useless. I do not believe anymore for tutorials, because.... i don't know, many things they don't explain, they do very fast things and don't explain why they are doing. This is what i want to learn How to approach a concept art, -either…
you don't know what you want- I guess you should figure that out first. Like why would you go with UDK, what are the alternaitves. Is this for you to learn UDK or to actually make a platformer game? Because if it is about the 2nd you better have a look around alternatives to see what gets you to the goal the most…
Hi, A new version has been released. In this release we have cleaned our HDRI support. Right now we support almost all known HDRI formats - horizontal and vertical crosses, angular maps, latitude-longitude and DDS cube maps. Also because of numerous requests we have finally finished soft shadow maps for directional lights.…