Some light reading and tutorials that explain the planes of the face and how to use them. http://philippefaraut.com/store/reference-casts/planes-of-the-face.html http://www.pixologic.com/zclassroom/artistinaction/scotteaton/foundation/images/heads.jpg http://www.gfxartist.com/features/tutorials/14033…
Thanks everybody, that's really encouraging! I'm gonna use your tips and try as best as I can. I already started my first maya tutorial yesterday. Altough, due to work and personal responsibilities I stll think that 20h/week is most what I can get for learning time, at least for now. But I usually have about a free hour…
hmm that might be the best way indeed, but how would you get full control of the desired insets ? If I unwrap the model it is not that easy to tell where to paint in these insets. I am doing this workflow because the tutorial I am following uses it (without real explanation, at least I know now why). no, no animation…
@Shinigami: You should buy this tutorial: http://www.3dnice.net/game_weapon_dev.html its only $2 really cheap and walk you step by step how to model that specific AFG aswell as how to model a Scar-L and bring it into UE4. I also need to learn how to make tutorials as I been asked, or atleast upload some captures Finally…
If i am Correct you are working with maya, have you ever looked up fillet blend tool? now this is only for Nurbs, but it will cover up to objects and fill the space between them. [ame=" https://www.youtube.com/watch?v=QmdlFCmowQQ"]Maya Tutorial: 42- Blend Fillet Tool.mov - YouTube[/ame] take a look at that, just to get a…
ok sorry but i still don't get it... @Quack That means, i have to set for the whole lp object the smooting group 1 and than back it again ? thats all ? @EarthQuake when i split the UVs, the object isn't any longer seamless ? i mean what is now the right way if you bake something for games? Is there any good tutorial about…
If you have access to the Apex PhysX plug in it does something similar to what you want. You skin cloth to bones, loosely animate the bones, and finally run then run the sim. Its a little more involved then that. And you'll want to save a backup of your UI customizations as installing the plugin erased mine. Here's some…
What do I think? I think you are missing the entire software guide on it. It is missing 3ds max and majority uses it here and some of them use maya. I'd strongly suggust you should add 3ds max tutorials for game arts and punch-ins (game programming) along with few other engines in it. Overall the community is great!! and I…
Just curious but are you doing the shadows using black? It's really muddying up texture quality and different material will react differently with shadows. You can't just overlay or multiply black and expect it to work, take it from someone who used to do that. =P Someone mentioned it before but I really recommend watching…
This might be helpful http://www.hiveworkshop.com/forums/3d-modeling-tutorials-282/how-to-import-custom-models-32237/ If you can find a .mdx export plug-in you should be in good shape. If not try to find a .mdl exporter and use this to convert it over to .mdx. http://www.wc3c.net/showthread.php?t=90928 There are a few free…