Nice start. Is the game set inside the house, or outside it? If inside, then I guess players would only see the exterior during an intro camera move. So the interior becomes the most important thing. Do you have refs for that?
Okay, think I've nearly got it, just stuck on how to get the rotations and translations of an object. Can I use .pos, or is it something keyframe specific? Current script is looking like this: -- 3dsMax to Spring animation export tool/*So, process goes something like this:For every object in the selection... For every…
I get what you mean, I have two views on this, use packs or quixel assets in a way to create something new (kitbash, live boleans etc) and if you are using packs in games to save time / costs that is also ok given you are not claiming it as your own work. Thing to keep in mind, Quixel assets and asset packs on various…
That’s partly why you have source control for content. And instilling good hygiene around adding submission comments. The source control takes care of names and dates, and lets you retrieve past versions at any point in their history. We’re dealing with this in the Khronos Group’s GitHub repository by enforcing standards…
Wow, I come back and see a bunch other good applications to the arttest already finished, good luck everyone. Anyway, my wacom broke and I went to the states so i got a bit delayed in my progress, but i´m back in full force now. Now, I´ve done some retopo work and tossed on normals to the low poly to see how it looks in…
Uhh... Let's do this thing. First thing that springs to mind when I hear 'throne' is a toilet, naturally. But that seems too obvious, so let's make it an outhouse. Throw in some tree/vine stuff to make it interesting and we'll see where this goes.
Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
To do this in mental ray there are 3 pretty important elements 1: The material Create a standard material and put an 'ambient reflective occlusion' shader in the diffuse slot. 2: the lighting In the create panel go to systems and select Daylight system. drag out a compass and light. in the lights modifier panel set the Sun…
Hey everyone, I struggle to understand how to best approach UV-unwrapping/baking the normal maps for these rocks. I'm using Maya > Substance Painter > Unreal pipeline. There are visible seams in the normals in UE and I don't really get how I'm supposed to prevent them. All edges in the Maya meshes are soft using Soften…
Hi, here is a sample of the command you need. Here is a small index of handy bookmarks in the MaxScript reference: Nodes: - Node Common Properties, Operators, and Methods Editable Poly Stuff: - Interface: EditablePoly - Editable_Poly Methods Array and BitArray - Array Values - BitArray Values ( -- create a plane and…