Hey raz thanks for the response. I actually feel the same way about doing this as a rendered piece and not as a real time piece but when I went into this project I decided to treat it like a freelance piece, and do as directed by my mentor as far as over all decisions for the concept go since in reality I will probably be…
Hey! It has come a long way. I'll just tell you what I think in a few points and you'll get to decide which ones to implement. 1) Materials are all the same You don't have any Dirt or Roughness Variation.. and if you do it's so subtle it doesn't come across. These assets are baked down, right? Add some Roughness to…
Looks like TN too. It's not that you can't work with TN monitor, you just have to keep in mind that even a slightest turn in horizontal axis would give you wrong colors instantly , sometimes even when your just straighten your spine and neck and your eyes a few inches higher. But it's based on my last TN experience I had…
----PART2 Just wanted to add few words about the outdoor environments. All the above still applies, but given that sometimes when dealing with "regular" sunlit environments you may not have that many options as you have with indoor environments you may want to play with light-shadow contrast as well as add more interesting…
The lighting doesn't seem believable to me. I've worked in one of those facilities, and it's a great setting for terror. At night, the flourescent lights would fill the entire space, so your scene is too dark with those lights on. At night, with moonlight coming through the windows, you should be able to get enough bounce…
I'm going to be very optimistic for a moment here. Let's consider the possibility that in 4 years from now, they will manage to put together a full rendering pipeline that includes the following: 1. Full support for static lighting that doesn't look like ass. ---a) This means different copies of the same asset can have…
There are two really important things to think about when you're laying down the foundations of a gun design: mechanics, and balance/proportions. Right now I have no idea how the gun works nor is it balanced. Currently you have so many greebles they're detracting from the base workings of the gun. You have a drum magazine,…
PsychoDream Hey, thanks a bunch! Means a lot. Update. I changed a fair bit. If anything stands out as a stupid idea, feel free to call me out-- I am just experimenting. Also, questionable composition-- Is that light from the right the worst idea ever or no? I'm trying to balance out the mirror and candles... I might add…
It can't be summarized in a few lines. There are multiple types of lights, multiple types of shadow casting, and multiple modes. You can't expect me to write an essay here. Especially because the 75% of it is in the official documentation already. I'm affraid you dont't really have other choice other than going through…