Hey everyone 👋 I wanted to share a free resource I’ve been working on (since 2018 :) ) called ShareTextures.com. It offers high-quality PBR textures, photogrammetry-based 3D models, and atlases, all free to download without any login or paywall. Everything is CC0 licensed, so you're free to use them in commercial or…
We are StudioNX, a South
Korea-based studio specializing in high-quality 3D character graphics for
games. We are reaching out to explore potential
collaboration opportunities with your team. # About Us StudioNX is
a team of skilled artists with extensive experience in creating 3D
characters and environments for both AAA…
Hello! This is my very first time using PolyCount, and what a better way to introduce myself and the situation. My name is Brittany Batchelder, and I'm a professionally working Illustrator & Writer for the Book/ Tarot & Publication industry, and currently a freelance 2D Concept Artist w/ 3D Art Skill-sets. UPDATED: June…
MockAI is a fast-growing startup based in London. We’re building AI-powered animation tools designed to help studios speed up production — with the goal of empowering animators, not automating them away! We’re looking for an Animation Pipeline Engineer to join us full-time and help shape the tools and pipelines that…
Hello Fellows Im new here .I’m Anthony Im Illustrator and Concept artist open for new Projects would love to be on board on you’re vision . Could be a great fit . pls checkout my Portfolio. https://articoluminos.com/ Glad to connect with you My Discord : articoLuminos Cheers Anthony
Just wanna know how bad whatever im doing is, how i should approach creases like that and whether i should have sculpted folds closer to each other to get rid of deep parts. I dont really have much experience with cloth topo, hence the question.
Hello everybody, I'm experiencing an issue when I export displacement maps from zbrush. It seems that the software can't catch deepest details. Let me show you some images to be more clear: This is a close-up of the high poly in zbrush, but when I link the map in maya and try to render with arnold, what I get is this: As…
We are looking for two talented individuals to join our team: one Character Artist and one Environment Artist. 🎨 Seeking 3D Character and Environment Artists/Modelers! We are launching a new 3D children's nursery rhymes series for YouTube and are searching for skilled 3D modeling artists capable of creating stylized,…