Hey man! The environment pieces look great! Good perspective and base values from what I can see, but the characters seem a bit off. I know they are stylized, but some things in the anatomy don't feel right. Like in the top and bottom character pieces, you wouldn't see such a strong indent from the eye socket like that.…
@KristaW Im probably going to redo the harness soon. I'm not sold on how it looks as of now. I will probably just pull my harness out in a day or so and get some references from it. I'll retopo when I'm feeling satisfied with the anatomy and harness. As far as the shoes, they were actually easy to box model, then use the…
http://www.khalys.net/BOOK_2007/Naruto.htm look at the Naruto model there for the style of yours. you seem to have just outlined the profile and front view and filled in from there with no accounting for the underlying facial structure. it's very amateur. ive seen you do better and here it looks like you've forgotten…
Thanks everyone for the nice feedback. Daz, the trees are actually supposed to be super green on that court, we tried to stylize the lighting and colour correction like a rap video would, or car commercial or csi miami, you may notice we even got prince of persia bloom and vignette around the screen to make it look like it…
Thanks for commenting guys! This character falls more into the stylized/humorous category. She is inspired by an old Bulgarian folklore belief. I don't think it's appropriate to explain it in detail because it will become rather long. The most important characteristics of her is that she is good in nature, but very moody,…
I was going for a more realistic humanoid approach. Not going for a stylized character here. The concept I was given was merely used to give a very, very, VERY general idea of the whole thing. My team decided to move away from the concepts style, but here it is: http://img72.imageshack.us/img72/8540/werewolfv.jpg We ended…
Hey everyone, I am a 3D artist with 2 years of experience and almost a year in freelancing, with the majority of my expertise in creating game-ready assets. I’ve worked with dozens of clients, bringing life to their games with high-quality, optimized assets. What I Deliver: • Realistic & Low-Poly Props (High-detail…
Hey everyone! Welcome to the 92nd edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Salary Range: $150–$400 per concept (negotiable based on detail level) Optional royalty sharing in exchange for reduced upfront cost Job Description: We're seeking a fantasy concept artist to bring our original ideas to life as visual references for 3D sculpting. This is for a line of high-detail miniatures used in…
FNITrox, I agree with Almighty, that's a good observation and it helps. Thanks. Decided on a concept (the one they're using for the 2013 arenanet internship), and slowly working. Stylizing the face is a pain. Not sure with this how to go about it. Did some light concepting using the move tool and minimal painting, not to…